Madden has greatly improved RPO recently.
The problem with the rest of your criticisms is it essentially boils down to “Madden favors pass happy offense too much.” If anything that’s an advantage for the Chiefs. I ran the ball the vast majority of the time just as they passed.
No, my complaints are specific to the overcentralization of tactics in the game and glitched plays removing any semblance of real football strategy from high level Madden. Every year.
I'll give an example from one of my strongest years in Madden: Streak/wheel/flat, I think it was either '11 or madden '25 (for its 25th anniversary). Two things combined to make this cancerous garbage in madden that year:
- Introduction of the "pass lead" mechanic, which would allow TE of any quality to always beat man coverage by simply pass leading away from whatever defender was nearby. It always worked, and beat man, cover 2, cover 3, and cover 4 w/o issue. Even if you shaded the TE to direction of passlead or spotlighted him.
- Streak/wheel/flat. Because of the above, the user generally had to watch the TE seam/streak. In that version of Madden, cloud flats were broken. They would play identically to hard flats. So if you ran streak/wheel/flat the AI would ALWAYS play the flat, and the wheel would ALWAYS be open. Doesn't matter if you put 3 defenders to the side. Doesn't matter if you used man (wheels beat man consistently, worse if you did them off motion). Can't user that because it's a free pass to the TE with pass lead.
I played in a league that was nearly all ranked (top 1000 or better) players, with 5 in the top 100. My games against top 100 players involved both sides using streak/wheel/flat almost constantly, with a few tricks to handle anything extra we'd do like manually adding a deep zone closer to line to try to screw with wheel timing or manually pressing TE and then trying to jump wheel. Often games came down to pure RNG, because each of us only made 1-3 passes that could be anything other than completions or drops. And yes, that does mean I beat the top 100 players sometimes that way. Hot garbage. All that skill potential instead boiled down to dice rolls on CTH rating and whether someone dropped their INT or not.
In the real NFL, something like streak/wheel/flat is a variant of the flood concept, designed to beat most zone coverages by attacking 3 areas of the field vertically where two defenders have zones. Seattle's variant of cover 3 often puts 3 zones to a side of the field, and uses some zone vs man pattern match stuff (possible in current maddens, not possible back then). It would not consistently beat man either (depends on who is covering the wheel and streak, and which players are running them). And there is no such thing as throwing a pass lead 5 yards inside and literally only the offensive player can react to it w/o "user". But in Madden these things were so strong that all gameplay among good players centralized around them for the entire year. Most years, Madden has something like this. One year it was 4 verts beating nearly everything, including cover 4. Another, it was "face catching", deliberate underthrows with users animation manipulation to catch it in front of defenders in nearly every coverage. It's different each year what breaks the game that way, but at the high levels there's always only a couple viable options.
If you're just playing against the all-pro AI and not seeing what strong ranked play is like, you don't see just how mechanically broken Madden really is. It's not a matter of "pass offense is too strong". It's a matter of "defensive and offensive playcalls that are designed to counter something don't work". There are, for example, years where many plays simply weren't viable because no slide protection option would pick up the blitz, the back would ignore the free runner, and thus if you called a snap under center you'd get sacked before a slant could make its break. Time for shotgun, for everyone all the time, because under center that year was a false choice.
Madden is not a good game at competitive levels for this reason. Madden is not a good game at all because it is provably fraudulent trash that tries to capture "whales", its devs openly lie about what its mechanics are and how they work, and features are routinely stripped + re-added as "new" later.
I miss part of it, because that short period each year before the good players figure out the meta to break the engine has some real strategy involved. But not enough to go back to it and feed more $$$ to people who are willing to repeatedly lie to consumers in such a blatant fashion.
"Strength influences run blocking" my ***. GTFO with that, trash EA. Hah, you're bringing back bad memories. I think I might have explained too much already so I'll stop.