BkGreatWarnut
aka "Brian the Great"
First off, this will be for C3C v1.22
After a slew of PBEMs screeching to a hault I've concluded that very few PBEMs of more than 4 people move efficiently, so, I am looking to set-up SEVERAL unique 1 vs. 1 game, or series of games.
This idea also stems from the college history class that I am currently in. Right now we are discussing the Fall of France to Nazi Germany and how much was based on tactics, weaponry, diplomacy, etc. The tactics and weapons aspect has caused me to think of a different idea to implement into Civ3. After some thinking, I began to wonder what it would be like for two players to face off against each other each with their own unique units. Thats right, I want to give to people the chance to make a completely modified industrial age army and then go head to head against each other to test both the ability of their units as well as their modern warfare skills.
Each player will begin the game with:
All techs up to Atomic Theory. This means you only have to research Combustion, Replaceable Parts, Flight, Amphibious Warfare, Mass Production, Electronics, Motorized Transportation and Advanced Flight.
16 Rifleman (7.7.1, 0 range bombardment of 3 with a rate of fire of 1)
11 Workers (Worker Strength of 200 and 2 Movement Points).
6 Cannons (Moves:1, Bombard Strength: 10, Range: 1, Rate of Fire: 1).
4 Cavalry 1 and 4 Cavalry 2.
4 Frigates, 4 Ironclads, and 2 Galleons (Frigates and Ironclads do not upgrade!).
Unit Upgrade Paths: http://forums.civfanatics.com/showthread.php?p=2664755#post2664755
Unit Availability: http://forums.civfanatics.com/showthread.php?p=2664756#post2664756
NOTE:
TEMPLES (Infantry Recruiting Center) produce RIFLEMAN every 6 TURNS.
COLUSSEUMS (Cavalry Recruiting Center) produce Cavalry 1 every 8 TURNS.
CATHEDRALS (Elite Cav Recruiting Center) produce Cavalry 2 every 9 TURNS.
(If one of the Cavalry shield cost is higher, than it is considered Cavalry 2!)
NAVAL ACADEMY will produce one BATTLESHIP every 12 TURNS (Available with combustion).
One notice concerning the modifying of your units, for the Attack and Defense Bonus the additional bonus points can be added to either attack or defense in any amount. For example, Infantry is: Attack and Defense Bonus: 4 Additional Attack or Defense Points; 1 Mod Point. This means you could add 0 points to attack and 4 to defense, or 1 to attack and 3 to defense, or 2 to attack and 2 to defense, etc. Go ahead and add these points to the combined set limit for a particular units attack and defense. So, for any unit they should have the attack and defense as well as listed modifications.
ALL UNITS RECEIVE TWO FREE MODS. Additional modifications can be added, but they will result in the shields required to produce the unit to increase by 50% of the base shields cost. Example: Infantry with 2 Mods is 80 Shields, Inf with 3 Mods is 120 shields, Inf with 4 Mods is 160 shields, etc.
Examples of what is expected on the entry form:
-Infantry 1: Attack: 10, Defense: 10, Modifications (2): Attack and Defense, Hit Point.
-Infantry 2: Attack: 15, Defense: 9, Modifications (2): Attack and Defense x 2.
If you are interested in a game or have any questions just post in the thread or e-mail me at bmklee at svsu dot edu.
Strategic 1 vs. 1 Map:
After a slew of PBEMs screeching to a hault I've concluded that very few PBEMs of more than 4 people move efficiently, so, I am looking to set-up SEVERAL unique 1 vs. 1 game, or series of games.
This idea also stems from the college history class that I am currently in. Right now we are discussing the Fall of France to Nazi Germany and how much was based on tactics, weaponry, diplomacy, etc. The tactics and weapons aspect has caused me to think of a different idea to implement into Civ3. After some thinking, I began to wonder what it would be like for two players to face off against each other each with their own unique units. Thats right, I want to give to people the chance to make a completely modified industrial age army and then go head to head against each other to test both the ability of their units as well as their modern warfare skills.
Each player will begin the game with:
All techs up to Atomic Theory. This means you only have to research Combustion, Replaceable Parts, Flight, Amphibious Warfare, Mass Production, Electronics, Motorized Transportation and Advanced Flight.
16 Rifleman (7.7.1, 0 range bombardment of 3 with a rate of fire of 1)
11 Workers (Worker Strength of 200 and 2 Movement Points).
6 Cannons (Moves:1, Bombard Strength: 10, Range: 1, Rate of Fire: 1).
4 Cavalry 1 and 4 Cavalry 2.
4 Frigates, 4 Ironclads, and 2 Galleons (Frigates and Ironclads do not upgrade!).
Unit Upgrade Paths: http://forums.civfanatics.com/showthread.php?p=2664755#post2664755
Unit Availability: http://forums.civfanatics.com/showthread.php?p=2664756#post2664756
NOTE:
TEMPLES (Infantry Recruiting Center) produce RIFLEMAN every 6 TURNS.
COLUSSEUMS (Cavalry Recruiting Center) produce Cavalry 1 every 8 TURNS.
CATHEDRALS (Elite Cav Recruiting Center) produce Cavalry 2 every 9 TURNS.
(If one of the Cavalry shield cost is higher, than it is considered Cavalry 2!)
NAVAL ACADEMY will produce one BATTLESHIP every 12 TURNS (Available with combustion).
One notice concerning the modifying of your units, for the Attack and Defense Bonus the additional bonus points can be added to either attack or defense in any amount. For example, Infantry is: Attack and Defense Bonus: 4 Additional Attack or Defense Points; 1 Mod Point. This means you could add 0 points to attack and 4 to defense, or 1 to attack and 3 to defense, or 2 to attack and 2 to defense, etc. Go ahead and add these points to the combined set limit for a particular units attack and defense. So, for any unit they should have the attack and defense as well as listed modifications.
ALL UNITS RECEIVE TWO FREE MODS. Additional modifications can be added, but they will result in the shields required to produce the unit to increase by 50% of the base shields cost. Example: Infantry with 2 Mods is 80 Shields, Inf with 3 Mods is 120 shields, Inf with 4 Mods is 160 shields, etc.
Examples of what is expected on the entry form:
-Infantry 1: Attack: 10, Defense: 10, Modifications (2): Attack and Defense, Hit Point.
-Infantry 2: Attack: 15, Defense: 9, Modifications (2): Attack and Defense x 2.
If you are interested in a game or have any questions just post in the thread or e-mail me at bmklee at svsu dot edu.
Strategic 1 vs. 1 Map: