The Rev
Chieftain
Personally, I've only gotten to try out Greece's, but I fell in love with the companion cavalry. It's tied for fastest unit in the game with sipahi, and panzers, but available only a few dozen turns into the game. Plus it can move after attacking, and it's as strong as a spearman with its anti-cavalry bonus. Ultimate hit and run unit. Oh, and it gives you double great generals.
I whooped Russia with them early game. I had one out exploring in the boonies, and four more being built when Russia declared war. The one explorer came out of nowhere to steal Petersburg with a well timed instant heal promotion. Then I took the next one built and ran it straight though Russian lines, taking out a few archers and workers along the way, and rendezvoused with the first one outside of Moscow. Since they had no cavalry and bad roads, they couldn't even get back to their own capitol, and I took it with minimal effort. Even a pikemen that Catherine got from goodie hut draws fortified in a city on a hill in Rostov was no match for the companions because I was able to attack with one and withdraw each turn, never letting a wounded companion be in range of the city or the pike. I used them on the front lines for scouting, healing, and running down wounded units even into the modern era when I got a domination victory in 1800 or so.
And speaking of goodie hut draws, the hoplite is also full of cheesy rushiness. I got my starting warrior to an ancient ruins which upgraded it to hoplite maybe five turns into the game. So I marched him straight to Japan and offed Nobunaga by turn 15.
I'm also anxious to try out England, a three range unit available fairly early should be pretty fun. And ship of the line could be fun too, but I'm a naval warfare junkie.
I whooped Russia with them early game. I had one out exploring in the boonies, and four more being built when Russia declared war. The one explorer came out of nowhere to steal Petersburg with a well timed instant heal promotion. Then I took the next one built and ran it straight though Russian lines, taking out a few archers and workers along the way, and rendezvoused with the first one outside of Moscow. Since they had no cavalry and bad roads, they couldn't even get back to their own capitol, and I took it with minimal effort. Even a pikemen that Catherine got from goodie hut draws fortified in a city on a hill in Rostov was no match for the companions because I was able to attack with one and withdraw each turn, never letting a wounded companion be in range of the city or the pike. I used them on the front lines for scouting, healing, and running down wounded units even into the modern era when I got a domination victory in 1800 or so.
And speaking of goodie hut draws, the hoplite is also full of cheesy rushiness. I got my starting warrior to an ancient ruins which upgraded it to hoplite maybe five turns into the game. So I marched him straight to Japan and offed Nobunaga by turn 15.
I'm also anxious to try out England, a three range unit available fairly early should be pretty fun. And ship of the line could be fun too, but I'm a naval warfare junkie.