1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Who is planning to remove 1UPT with the new Mod?

Discussion in 'Civ5 - General Discussions' started by BjoernLars, Sep 22, 2010.

?

Will you remove 1UPT with the new Mod?

  1. No.

    230 vote(s)
    78.2%
  2. Probably not.

    17 vote(s)
    5.8%
  3. Not sure yet.

    13 vote(s)
    4.4%
  4. Probably will.

    6 vote(s)
    2.0%
  5. Yes.

    28 vote(s)
    9.5%
  1. BjoernLars

    BjoernLars Warlord

    Joined:
    Apr 8, 2005
    Messages:
    270
    Location:
    Anyang, Kyeonggi-do, South Korea
    It hasn't even been 24 hours and yet it is here already. A mod by Kael called Legions lets you removed 1UPT among many other things.

    Who's ready to use this or think they will be soon?
     
  2. JakeCourtney

    JakeCourtney Villain

    Joined:
    Oct 11, 2005
    Messages:
    545
    Location:
    Liberty, IL
    Why would you want too? I'm sure the A.I won't be able to use it correctly and I'm sure that you'd be better off going back to IV as it seems to have more depth with all the expansion packs and mods already out.
     
  3. Panda_Power

    Panda_Power Warlord

    Joined:
    Jun 9, 2010
    Messages:
    280
    Location:
    Shanghai, China
    Definitely not! I think the time could have been better spent with this particular mod!
     
  4. BjoernLars

    BjoernLars Warlord

    Joined:
    Apr 8, 2005
    Messages:
    270
    Location:
    Anyang, Kyeonggi-do, South Korea
    I've just been playing the demo so far, but I've enjoyed my first sacking of a city and I am greatly looking forward to this new combat system in larger game play. I really hated the stacks of doom and the suicide catapults.
     
  5. Delgar

    Delgar Warlord

    Joined:
    Sep 15, 2010
    Messages:
    150
    Might as well play Civ IV if you want to remove 1UPT.

    Props to Kael for creating the mod, nevertheless!
     
  6. sgrig

    sgrig Comrade

    Joined:
    Nov 29, 2001
    Messages:
    1,123
    Location:
    Isaac Newton's College
    Currently I think 1UPT is working pretty well. I had a look at the Legions mod, and currently it's still rather raw. Perhaps I'll try it once it's a bit better developed.
     
  7. ZimbuTheMonkey

    ZimbuTheMonkey King

    Joined:
    Jun 16, 2010
    Messages:
    638
    Location:
    Montreal
    I want a mod that gets rid of the squads and replaces them with a bigger, more visually distinct unit.
     
  8. King Jason

    King Jason Fleece-bearer

    Joined:
    Oct 21, 2005
    Messages:
    2,027
    Yea... no. I was amazed to even see the mod.
     
  9. bhavv

    bhavv Glorious World Dictator

    Joined:
    Jun 13, 2006
    Messages:
    7,358
    Removing 1UPT would completely ruin Civ V.

    Stacks of Doom and Civ IV combat are 100x worse than what we have now.

    If you dont like !UPT in Civ V, then you should matbe go back to playing Civ IV instead.

    With this mod, you will be able to stack 20 ranged / siege units in the same tile and decimate any city in one turn. Civ V is not meant to be like that!
     
  10. bernlin2000

    bernlin2000 Prince

    Joined:
    Aug 25, 2010
    Messages:
    305
    Location:
    Florida
    Really premature, and I don't want to ever go back to full stacks no matter what. It's a very strict system however, so we'll see: maybe a mod that allows 2 military units and a civilian unit.
     
  11. squadbroken

    squadbroken King

    Joined:
    Apr 20, 2009
    Messages:
    716
    The last thing I want to return to is giant stacks bumping into each other until one disappears. Civ 4's combat system was atrocious.
     
  12. Zhahz

    Zhahz PC Gamer

    Joined:
    Oct 18, 2005
    Messages:
    1,615
    Location:
    Phoenix, AZ
    Yep.

    I would like to see the AI perform better in tactical. Seems to be doing pretty well in other regards.

    I like the game overall so far but need to play it a lot more to really evaluate all elements. I'm still on my first game at 14+ hours running. So much war...starting with Persians rushing with immortals and it's never really stopped.
     
  13. Gath

    Gath Warlord

    Joined:
    Feb 26, 2008
    Messages:
    221
    It was handled badly, but its more realistic than what we're playing now. Through most of history, armies marched together in a big group, met the other big group, and the tougher bastard won the day.
     
  14. squadbroken

    squadbroken King

    Joined:
    Apr 20, 2009
    Messages:
    716
    Civ has never been realistic, though, so that's hardly a concern of mine.
     
  15. bhavv

    bhavv Glorious World Dictator

    Joined:
    Jun 13, 2006
    Messages:
    7,358
    In chess, bishops move diagonally. In real life, bishops walk in a straight line. Oh wow, chess isnt realistic!

    And every pawn can become a queen, and castles can move .... :crazyeye:
     
  16. Biz_

    Biz_ Prince

    Joined:
    Aug 28, 2010
    Messages:
    482
    being able to move multiple noncombat units (settlers/workers) and 1 combat unit on the same tile shouldn't break anything. it just makes you have to think less about conforming to some non-intersecting navigation pattern...

    especially with this hex stuff... there isn't much room for error when you need to deviate from the true shortest path

    also civ4 had the option to move into an enemy unit's tile without declaring war...
    i guess automatic naval transportation can avoid some of the bottlenecks, but there are many times when someone can just trap your expensive unit in a corner using just a scout
     
  17. BjoernLars

    BjoernLars Warlord

    Joined:
    Apr 8, 2005
    Messages:
    270
    Location:
    Anyang, Kyeonggi-do, South Korea
    Any feedback from the ones who can't wait to get back to the traditional way to play Civ?
     
  18. JWideman

    JWideman Warlord

    Joined:
    May 26, 2009
    Messages:
    127
    1UPT is one of the major reasons I was excited about Civ 5. Particularly with melee units being able to protect ranged units this way.
     
  19. SammyKhalifa

    SammyKhalifa Deity

    Joined:
    Sep 18, 2003
    Messages:
    6,015
    I've had the game on my HD for less than a day. Too early to just give up on something that fundamental.
     
  20. Louis XXIV

    Louis XXIV Le Roi Soleil

    Joined:
    Mar 12, 2003
    Messages:
    13,579
    Location:
    Norfolk, VA
    Playing Civ5 made me realize how tedious combat was in previous Civ games. I think I would actually zone out and just go through the motions until I won the battle (in Civ4, my only thought was how many catapults I'd lose and whether my cities should pump out some more or to go with swordsmen. If I had to, my second thought was which unit I should highlight that would give me the highest percentage kill). One unit per tile has actually made combat fun. It's not a war game, but it's flat out enjoyable. If I want to go back, I'll play Civ4 for the day (then I can go with role playing AI and religions too). Civ5 is a different game and I'm enjoying this change for sure.
     

Share This Page