Who is planning to remove 1UPT with the new Mod?

Will you remove 1UPT with the new Mod?

  • No.

    Votes: 230 78.2%
  • Probably not.

    Votes: 17 5.8%
  • Not sure yet.

    Votes: 13 4.4%
  • Probably will.

    Votes: 6 2.0%
  • Yes.

    Votes: 28 9.5%

  • Total voters
    294
Why would you want too? I'm sure the A.I won't be able to use it correctly and I'm sure that you'd be better off going back to IV as it seems to have more depth with all the expansion packs and mods already out.
 
I've just been playing the demo so far, but I've enjoyed my first sacking of a city and I am greatly looking forward to this new combat system in larger game play. I really hated the stacks of doom and the suicide catapults.
 
Might as well play Civ IV if you want to remove 1UPT.

Props to Kael for creating the mod, nevertheless!
 
Currently I think 1UPT is working pretty well. I had a look at the Legions mod, and currently it's still rather raw. Perhaps I'll try it once it's a bit better developed.
 
Yea... no. I was amazed to even see the mod.
 
Removing 1UPT would completely ruin Civ V.

Stacks of Doom and Civ IV combat are 100x worse than what we have now.

If you dont like !UPT in Civ V, then you should matbe go back to playing Civ IV instead.

With this mod, you will be able to stack 20 ranged / siege units in the same tile and decimate any city in one turn. Civ V is not meant to be like that!
 
Really premature, and I don't want to ever go back to full stacks no matter what. It's a very strict system however, so we'll see: maybe a mod that allows 2 military units and a civilian unit.
 
The last thing I want to return to is giant stacks bumping into each other until one disappears. Civ 4's combat system was atrocious.
 
Removing 1UPT would completely ruin Civ V.

Stacks of Doom and Civ IV combat are 100x worse than what we have now.

Yep.

I would like to see the AI perform better in tactical. Seems to be doing pretty well in other regards.

I like the game overall so far but need to play it a lot more to really evaluate all elements. I'm still on my first game at 14+ hours running. So much war...starting with Persians rushing with immortals and it's never really stopped.
 
The last thing I want to return to is giant stacks bumping into each other until one disappears. Civ 4's combat system was atrocious.

It was handled badly, but its more realistic than what we're playing now. Through most of history, armies marched together in a big group, met the other big group, and the tougher bastard won the day.
 
It was handled badly, but its more realistic than what we're playing now. Through most of history, armies marched together in a big group, met the other big group, and the tougher bastard won the day.
Civ has never been realistic, though, so that's hardly a concern of mine.
 
It was handled badly, but its more realistic than what we're playing now. Through most of history, armies marched together in a big group, met the other big group, and the tougher bastard won the day.

In chess, bishops move diagonally. In real life, bishops walk in a straight line. Oh wow, chess isnt realistic!

And every pawn can become a queen, and castles can move .... :crazyeye:
 
being able to move multiple noncombat units (settlers/workers) and 1 combat unit on the same tile shouldn't break anything. it just makes you have to think less about conforming to some non-intersecting navigation pattern...

especially with this hex stuff... there isn't much room for error when you need to deviate from the true shortest path

also civ4 had the option to move into an enemy unit's tile without declaring war...
i guess automatic naval transportation can avoid some of the bottlenecks, but there are many times when someone can just trap your expensive unit in a corner using just a scout
 
1UPT is one of the major reasons I was excited about Civ 5. Particularly with melee units being able to protect ranged units this way.
 
I've had the game on my HD for less than a day. Too early to just give up on something that fundamental.
 
Playing Civ5 made me realize how tedious combat was in previous Civ games. I think I would actually zone out and just go through the motions until I won the battle (in Civ4, my only thought was how many catapults I'd lose and whether my cities should pump out some more or to go with swordsmen. If I had to, my second thought was which unit I should highlight that would give me the highest percentage kill). One unit per tile has actually made combat fun. It's not a war game, but it's flat out enjoyable. If I want to go back, I'll play Civ4 for the day (then I can go with role playing AI and religions too). Civ5 is a different game and I'm enjoying this change for sure.
 
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