Tactical moves XML
Code:
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Ed Beach (Firaxis Games) -->
<GameData>
<!-- Table definition -->
<Table name="TacticalMoves">
<Column name="ID" type="integer" primarykey="true" autoincrement="true"/>
<Column name="Type" type="text" notnull="true" unique="true"/>
<Column name="OperationsCanRecruit" type="boolean" default="true"/>
<Column name="DominanceZoneMove" type="boolean" default="false"/>
<Column name="OffenseFlavorWeight" type="integer"/>
<Column name="DefenseFlavorWeight" type="integer"/>
<Column name="Priority" type="integer"/>
</Table>
<!-- Table data -->
<TacticalMoves>
<Row>
<ID>
0
</ID>
<Type>
TACTICAL_UNASSIGNED
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<Priority>
-1
</Priority>
</Row>
<Row>
<Type>
TACTICAL_MOVE_NONCOMBATANTS_TO_SAFETY
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<Priority>
0
</Priority>
</Row>
<Row>
<Type>
TACTICAL_CAPTURE_CITY
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
150
</Priority>
</Row>
<Row>
<Type>
TACTICAL_DAMAGE_CITY
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
15
</Priority>
</Row>
<Row>
<Type>
TACTICAL_DESTROY_HIGH_UNIT
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
140
</Priority>
</Row>
<Row>
<Type>
TACTICAL_DESTROY_MEDIUM_UNIT
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
120
</Priority>
</Row>
<Row>
<Type>
TACTICAL_DESTROY_LOW_UNIT
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
110
</Priority>
</Row>
<Row>
<Type>
TACTICAL_TO_SAFETY
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
11
</Priority>
</Row>
<Row>
<Type>
TACTICAL_ATTRIT_HIGH_UNIT
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
17
</Priority>
</Row>
<Row>
<Type>
TACTICAL_ATTRIT_MEDIUM_UNIT
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
15
</Priority>
</Row>
<Row>
<Type>
TACTICAL_ATTRIT_LOW_UNIT
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
12
</Priority>
</Row>
<Row>
<Type>
TACTICAL_REPOSITION
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<OffenseFlavorWeight>
50
</OffenseFlavorWeight>
<DefenseFlavorWeight>
50
</DefenseFlavorWeight>
<Priority>
1
</Priority>
</Row>
<Row>
<Type>
TACTICAL_BARBARIAN_CAMP
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
10
</Priority>
</Row>
<Row>
<Type>
TACTICAL_PILLAGE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
40
</Priority>
</Row>
<Row>
<Type>
TACTICAL_PRIORITY_CIVILIAN_ATTACK
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
130
</Priority>
</Row>
<Row>
<Type>
TACTICAL_CIVILIAN_ATTACK
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
20
</Priority>
</Row>
<Row>
<Type>
TACTICAL_SAFE_BOMBARDS
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
60
</Priority>
</Row>
<Row>
<Type>
TACTICAL_HEAL
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
8
</Priority>
</Row>
<Row>
<Type>
TACTICAL_ANCIENT_RUINS
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<OffenseFlavorWeight>
50
</OffenseFlavorWeight>
<DefenseFlavorWeight>
50
</DefenseFlavorWeight>
<Priority>
25
</Priority>
</Row>
<Row>
<Type>
TACTICAL_GARRISON_TO_ALLOW_BOMBARD
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
20
</Priority>
</Row>
<Row>
<Type>
TACTICAL_BASTION_ALREADY_THERE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
7
</Priority>
</Row>
<Row>
<Type>
TACTICAL_GARRISON_ALREADY_THERE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
6
</Priority>
</Row>
<Row>
<Type>
TACTICAL_GUARD_IMPROVEMENT_ALREADY_THERE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
3
</Priority>
</Row>
<Row>
<Type>
TACTICAL_BASTION_1_TURN
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
5
</Priority>
</Row>
<Row>
<Type>
TACTICAL_GARRISON_1_TURN
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
4
</Priority>
</Row>
<Row>
<Type>
TACTICAL_GUARD_IMPROVEMENT_1_TURN
</Type>
<OperationsCanRecruit>
true
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
2
</Priority>
</Row>
<Row>
<Type>
TACTICAL_AIR_SWEEP
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<OffenseFlavorWeight>
100
</OffenseFlavorWeight>
<Priority>
10
</Priority>
</Row>
<Row>
<Type>
TACTICAL_AIR_INTERCEPT
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
20
</Priority>
</Row>
<Row>
<Type>
TACTICAL_AIR_REBASE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DefenseFlavorWeight>
100
</DefenseFlavorWeight>
<Priority>
1
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_WITHDRAW
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
101
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_SIT_AND_BOMBARD
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
105
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_ATTRIT_FROM_RANGE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
104
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_EXPLOIT_FLANKS
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
107
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_STEAMROLL
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
108
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_SURGICAL_CITY_STRIKE
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
106
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_HEDGEHOG
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
50
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_COUNTERATTACK
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
103
</Priority>
</Row>
<Row>
<Type>
TACTICAL_POSTURE_SHORE_BOMBARDMENT
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
100
</Priority>
</Row>
<Row>
<Type>
TACTICAL_CLOSE_ON_TARGET
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
45
</Priority>
</Row>
<Row>
<Type>
TACTICAL_MOVE_OPERATIONS
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
false
</DominanceZoneMove>
<Priority>
80
</Priority>
</Row>
<Row>
<Type>
TACTICAL_EMERGENCY_PURCHASES
</Type>
<OperationsCanRecruit>
false
</OperationsCanRecruit>
<DominanceZoneMove>
true
</DominanceZoneMove>
<Priority>
200
</Priority>
</Row>
</TacticalMoves>
</GameData>