Turnset CB02 1530 AD
Republic at Regent
20% Tax
70% Science
10% Luxury
5479 gold, -71 gpt
Replaceable Parts in 3.
Military
002 Settler
039 Worker
001 Spear
003 Sword
001 Pike
010 Longbow
014 Musket
079 Knight
056 Mace
006 Cursader
Current Units: 211
Allowed Units: 122
Support Costs: 178 gpt
0 1530 AD
[IBT]
1 1535 AD
London is now Maya.
The Pyramids are now Mayan, too.
We lose 5 Knights taking this city.
[IBT]
Smith's Trading Company is built in Chichen Itza.
We go from -30 gpt to +4 gpt.
New units drop it back to -32 gpt.
2 1540 AD
Railing and moving.
Ready to attack Hastings.
Drop science to 40%; Replaceable Parts in 1, +292 gpt.
[IBT]
We lost our supply of Furs.
England wants to talk. We want England to die.
Replaceable Parts -> Military Tradition in 5 turns at 40%.
Musket builds become Infantry builds.
3 1545 AD
Lack of Furs causes several cities to go into Civil Unrest. Keep the happy slider at 10% and fix those cities.
Four Rubber are already connected.
Hastings is captured and razed. 2 slaves.
Canterbury another jungle-wonder city, is razed. 4 slaves.
Bump science up to 50%, Military Tradition in 4, +120 gpt.
[IBT]
4 1550 AD
English Pig Dog is built by us, between London and Nottingham.
English Hillside is also built, south of Nottingham.
We get our first use of Artillery shelling Conventry.
And this leands to *KnightOfCoventry 1550 AD* and Blue-Quetzal-Macaw.
Old Blue becomes First Army 1550 AD.
Conventry becomes Mayan.
Brighton, an isolated coastal city, is torched.
[IBT]
5 1555 AD
Warwick has a new boss.
Reading is razed.
[IBT]
6 1560 AD
The initial assualt on Liverpool, the current capital of England, fails.
Newcastle, another small, pitiful coastal English eyesore, is Knight-Knuked and destroyed.
Start using Mayan workers to connect cities. Slaves improve around cities.
Set Continental Rally point 2SW of Chichen Itza.
Drop science to 10%, Military Tradition in 1, +544 gpt.
[IBT]
We lost our supply of Dyes. That could be bad.
We lost our supply of Incense. This is gonna hurt.
Military Tradition -> Industrialization in 21 turns at 10%.
7 1565 AD
About half of the Mayan empire shuts down because there is no more bath room deodorizers and tie-dye tee shirts. What a bunch of wimps.
We sell Chemsitry to France for Furs.
Raise the happy slider to 30%.
Science slider goes to 40%, Industrialization in 8 turns, +32 gpt.
Liverpool is the ex-capital of England.
Leeds is the last capital of England. We gain 3 slaves and 16 gold.
We don't get the England is dead pop-up, so England still lives somewhere.
All cities are railed.
[IBT]
Byzantines build some jungle-wonder cities which snared our troops inside their borders. Preboot because of that.
8 1570 AD
Upgrade 66 Knights to Cavalry for 990 of 5730 gold.
Zulu landed 2 Horse near Evora. Are they looking for war? They have the only known source of Silks.
[IBT]
Zulus want war. They declare. And capture Evora getting 55 gold in the deal.
9 1575 AD
Evora is quickly liberated.
Well, we have 8 more turns of peace with Bzyantium. They have no resources we need. They have Gems, Wines, Saltpeter, Iron and Coal. So do we.
Looks like I shouldn't have razed Brighton after all. It gave us easy 1 coastal tile access to Zululand. We will need to replace it.
[IBT]
10 1580 AD
Build a road towards the ruins of Brighton. Need to road a desert tile next and then rail the rest of the way to the ruins.
Rush English slaves.
4489 gold, +12 gpt
Industrialization in 5.
Military
004 Settler
062 Worker
001 Spear
003 Sword
001 Pike
009 Longbow
018 Musket
011 Knight
070 Cavalry
008 Infantry
004 Artillery (English)
003 Frigate
001 Army (unfilled)
041 Mace
006 Cursader
Current Units: 238
Allowed Units: 133
Support Costs: 210 gpt
And the save is attached.