1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Who use fascism?

Discussion in 'Civ3 - General Discussions' started by gamemoth, Jan 14, 2004.

  1. gamemoth

    gamemoth Chieftain

    Joined:
    Jan 8, 2004
    Messages:
    22
    Location:
    China
    seems not bad for war:cool:
     
  2. nihil8r

    nihil8r space . . . madness

    Joined:
    Feb 13, 2003
    Messages:
    245
    Location:
    in ur base killing ur d00ds
    adolf liked it, but now that i'm in charge of the glorious germanic peoples, it's time to unleash the awesome power of commienism.
     
  3. Toaae

    Toaae Rogue

    Joined:
    Dec 21, 2003
    Messages:
    73
    Location:
    Somehwere between here and there...
    I use it.

    WAR-MONGERING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11!!!11!!!!!!!!!!!!1111!!!!!1!!!!!!
     
  4. StabbingNirvana

    StabbingNirvana because i can ...

    Joined:
    Aug 18, 2003
    Messages:
    138
    i used it as a peaceful government. i had to upkeep lots of units because my neighbors where loads more powerful then i was and they started declaring war on smaller nations. i totally destroyed their military (and cut their empire into 2, but the war is still on) with aircrafts. theyre the craziest thing. well, either way, its not the best peaceful gov cause its science rate sucks. i use to be advanced ... once upon a time ...
     
  5. Schmibbens

    Schmibbens Chieftain

    Joined:
    Nov 14, 2002
    Messages:
    9
    Location:
    Canada
    I used it in a long war to take full control of a continent. It was great for that but after that the cities will never be close to productive due to the assimilation rules; the science is also kind of slow in it. I reccomend switching to democracy after a facist war.
     
  6. Vancouver 2010

    Vancouver 2010 Getting Paid to Code

    Joined:
    Jul 27, 2003
    Messages:
    992
    Location:
    Linux (coding) & XP (Civiliopedia).
    I really like Fascism for warmongering!
     
  7. Goober

    Goober Turning Right ...

    Joined:
    Dec 5, 2003
    Messages:
    6,143
    Location:
    Victoria, BC, CANADA!!!
    I prefer using Communism for WarMongering, heck, just plain Mongering in general, because it allows my cities to be far more productive. I haven't really tried fascism yet, I did try it once, but the population that you lose at the begnning is just not worth it.
     
  8. Vancouver 2010

    Vancouver 2010 Getting Paid to Code

    Joined:
    Jul 27, 2003
    Messages:
    992
    Location:
    Linux (coding) & XP (Civiliopedia).
    I don't notice that much of a pop-drop when I switch to Fascism.
     
  9. Taé Shala

    Taé Shala Prince

    Joined:
    Nov 23, 2001
    Messages:
    500
    Location:
    50°47'51 N 8°45'50 E
    I use fascism in the early industrial age to get the worker bonus. If you want to build lots of railroads asap there is no better gov.
     
  10. Turner

    Turner Deity Retired Moderator

    Joined:
    Apr 17, 2002
    Messages:
    28,169
    Location:
    Randomistan
    I've been thinking about it. Maybe the next time I play a religous civ. I hate 8 turn anarchies. . .
     
  11. WickedSmurf

    WickedSmurf pr0

    Joined:
    Jun 10, 2003
    Messages:
    2,999
    Location:
    imaginationland
    Fascism is wonderful when it comes to warmongering.
     
  12. Commander Bello

    Commander Bello Say No 2 Net Validations

    Joined:
    Sep 3, 2003
    Messages:
    3,858
    Location:
    near Koblenz, Germany
    I like Fascism as well (just in this game!).
    You have to be aware, though, that you will loose some 20% of population when you switch. OTOH, most of your towns will be at size 12 then, so you will cover up with those losses really soon.
    Since rushing works with citizens, you don't have to care that much for your money so you can cover the economic losses at least a bit - and, of course, you don't have to pay your military, well you almost don't have...
    Nevertheless, you should take into account that switching will cost you another 7-9 turns of anarchy (if not playing a religious nation). So the decision about switching or not really has to be considered in a careful manner.
     
  13. Frimlin

    Frimlin Wandering Wizard

    Joined:
    Nov 30, 2001
    Messages:
    522
    Location:
    Versailles, France.
    I use C3C's Fascism government regularly for a game that includes lots of warring. If peace was declared at or after 2000, then I'd probably stay in Fascism quite happily and productively till the end of the game. Unless I was Religious, in which case I'd change to Democracy.
     
  14. Gogf

    Gogf Indescribable

    Joined:
    Oct 12, 2003
    Messages:
    10,163
    Location:
    Plane Of Fish Sticks
    Fascism is great for peace because:

    1. When you have a lot of metropolises, you can shift your unit upkeep money to science, and get a great science rate
    2. 200% fast workers means quick roads and railroads
    3. It's the best war-time government (No war warryness, high unit upkeep, fast workers for rebuilding), so you don't have to stage a revolution for a war.
     
  15. Michael York

    Michael York On Sabatical from Civ

    Joined:
    Apr 22, 2002
    Messages:
    484
    Location:
    Cincinnati
    It's pretty sweet. :cringe::whipped: My workers build the roads to support my SoD, my enemy's workers turn into infantry to support my war of aggression against their homeland. I also like the pop drop in my newly conquered cities (less starving required to get to 1pop) :ar15: :aargh:
     
  16. Dogmeat

    Dogmeat Lupine humanoid

    Joined:
    Dec 28, 2003
    Messages:
    312
    Location:
    Sweden
    Communism is better for Offensive warfare.
    You will hardly notice the difference in support and you dont have to bother about starving conquered cities because of some horrible xenophobic trait.
     
  17. ShiplordAtvar

    ShiplordAtvar Texan by the grace of God

    Joined:
    Jan 7, 2003
    Messages:
    894
    Location:
    Bell County, TX
    Having not played the fascist gov't, I have a question. If when you switch to fascism, are your size 1 cities destroyed? If you conquer a size 1 city that has at least one cultural expansion, is the city still automatically destroyed?
     
  18. planetfall

    planetfall Emperor

    Joined:
    Jan 18, 2002
    Messages:
    1,185
    Location:
    California
    Shiplord,

    No, city remains. Interesting question, what happens to pop 1 and pop 2 cities when change to fascism. Note if you try it, starving cities takes forever and may make a strong disincentive for this govt

    == PF
     
  19. silver 2039

    silver 2039 Deity

    Joined:
    Jul 26, 2003
    Messages:
    16,208
    I find the xenophobic trait useful in fascisim because it straves down the pop of newely conquered citites and reduses chances of culture flip.
     
  20. Commander Bello

    Commander Bello Say No 2 Net Validations

    Joined:
    Sep 3, 2003
    Messages:
    3,858
    Location:
    near Koblenz, Germany
    They stay... obviously the starvation is calculated by a percentage of appr. 20%. 2 pop * 0.2 = 0.4 => 0
     

Share This Page