Very interesting this could prevent overpowered units. Still I hope CFC users can contain themselves, to prevent the "hassle" of a point system. Still, if people are going to be stupid, this maybe our only choice. However, we first need to gather civilizations and unit ideas. We can save unit balancing and stats for later.El Justo said:i would recommend that someone devise a 'points cap' or something similar that could be assigned to certain attributes like civ traits, govt's, and what types of units you could build.
for example, i know my cfc frined Klyden is devising a mod called "Build a Country" which essentially lets the player build a civ from scratch using a point system. specifically, 100 pts are given to each player and they're responsible for allotting the pts towards certain things like those mentioned above (civ traits, units, govt's, etc). iirc, it's based on an old-time strat game (board game).
Yes, if you want a civ, just ask!Mirc said:So you still need more people (to make 31)?
I think the best way to solve this problem is the way it is solved in the game itself: make a list of units with specific stats that apply to everyone. Any civ can replace as many of those units as he wants, as long as the stats remain the same. And everyone has the right to one UU with upgraded stats, something like 2 extra points that can be spent on moves, HP or attack/ defense.kulade said:Very interesting this could prevent overpowered units. Still I hope CFC users can contain themselves, to prevent the "hassle" of a point system. Still, if people are going to be stupid, this maybe our only choice. However, we first need to gather civilizations and unit ideas. We can save unit balancing and stats for later.
Still, some player might want faster movement, radr, amphimous, blitz and other properties so Justo idea would probably be better (but still harderFlamand said:I think the best way to solve this problem is the way it is solved in the game itself: make a list of units with specific stats that apply to everyone. Any civ can replace as many of those units as he wants, as long as the stats remain the same. And everyone has the right to one UU with upgraded stats, something like 2 extra points that can be spent on moves, HP or attack/ defense.
Thanks, but I have to think a little.kulade said:Yes, if you want a civ, just ask!![]()
As suggested that can be solved by capping the total number of special abilities to 2 as well for that UU.kulade said:Still, some player might want faster movement, radr, amphimous, blitz and other properties so Justo idea would probably be better (but still harder).
I [personaly] believe all civs should get only 1 UU, even if they aren't any better. The makers of Civ3 didn't implement and flavor units. Plus, if one player gets 3 UUs, everyone else will want one.
I don't want to do that kind of progarming!![]()
Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais. We should worry about civs for now.Flamand said:As suggested that can be solved by capping the total number of special abilities to 2 as well for that UU.
Just wondering: do you consider replacing the unit animations, but keeping the stats the same as the unit it replaces, as a UU? If so I can see that quite a few will be disappointed, but I can understand if you don't want to do too much work either...![]()
Agreed. Or rather, post your ideas, and if someone has a problem with it they can speak up. I don't think it will get out of hand if we only have 1 or 2 UUs each.kulade said:Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais.
Yeah, I can testify to that.Byt I am lazy, I will tell no lie.
The reason why I asked was because I wanted to include a couple of robots, like 7 or so... but the stats would be the same as those of the units they would replace...kulade said:Lets' just as a whole approve induvidually the UUs. That would be much simpler and fairly unbais. We should worry about civs for now.
No way, we are NOT keeping the original stats for the UUs! Thats now what i meant, sorry. And if you were under the impression I wanted to keep the virgin non-UU stats static, it would be for balalncing, not because i'm lazy.
But I am lazy, I will tell no lie.![]()
I don't see why there should be a limit on flavor units, provided you can supply the graphics. In fact, if kulade is too lazy I'll make the text files myself.Flamand said:The reason why I asked was because I wanted to include a couple of robots, like 7 or so... but the stats would be the same as those of the units they would replace...