Ancient-era sopols need to offer pop growth or gold or city expansion.
I actually don't mind the culture from killing barbs. I have seen it generate quite a bit of short-term culture through killing barbs that I'd have to kill anyway. I think it should also provide a reward for destroying the camp, perhaps a chance of getting a random reward akin to a ruin. Or just multiply the amount of gold.
From there, however, I'm kinda disappointed. I don't want the free GG. I'm hermoraging money at this point in the game. I don't really need the extra mouth to feed. I don't need to produce units faster either. More mouths to feed.
The bonus for units fighting side-by-side is nice, but it's not anything I would give priority to in the early game.
Need that gold/growth/hammers. Not want. Need.
How about some bonus gold from CS tribute somewhere in there?
I actually don't mind the culture from killing barbs. I have seen it generate quite a bit of short-term culture through killing barbs that I'd have to kill anyway. I think it should also provide a reward for destroying the camp, perhaps a chance of getting a random reward akin to a ruin. Or just multiply the amount of gold.
From there, however, I'm kinda disappointed. I don't want the free GG. I'm hermoraging money at this point in the game. I don't really need the extra mouth to feed. I don't need to produce units faster either. More mouths to feed.
The bonus for units fighting side-by-side is nice, but it's not anything I would give priority to in the early game.
Need that gold/growth/hammers. Not want. Need.
How about some bonus gold from CS tribute somewhere in there?