QuixotesGhost
Warlord
- Joined
- Aug 9, 2005
- Messages
- 272
As in the leader who is most capable of achieving every kind of victory, and executing multiple strategies to do so.
I'm going with Saladin.
-Diplomatic: He starts with Mysticism so early religeons are a possiblity allowing him to leverage them to create diplomatic blocs. Plus he is spiritual so he can easily acceed to demands to convert his religeon or switch civics then switch back in 5 turns with no anarchy.
- Cultural: Philosophical allows him to crank out Great Artists and Spiritual gives him cheap temples, for getting Cathedrals built. Plus Spiritual allows you to switch civics on a dime if you get sneak attacked, useful for the cultural endgame for a quick switch to Nationhood.
- Military: Great People can give you access to some nice military techs through lightbulbing, Great Prophets are particularly good for this, giving you Theology for elite units, then Civil Service which is half the prereq for Macemen. And Spiritual allows you to consolidate that much faster between wars becuase you can quickly put yourself on war or peace footing. Plus with Camel Archers you're always guarenteed a Knight unit despite your resources.
- Space Race:He really doesn't have anything specifically to help him out here, but I'd argue this victory condition has less to do with what civilization you're running and how you've set yourself up throughout the game. Any leader if they've managed to set up a powerful empire with good infrastructre has a shot. At this point it's less about your traits, and more about how you've leveraged them earlier on to get a powerful late game empire.
So who's your choice? Make a case for em.
The polls here only have 20 options max, so I'll just sort the leaders by Empire.
I'm going with Saladin.
-Diplomatic: He starts with Mysticism so early religeons are a possiblity allowing him to leverage them to create diplomatic blocs. Plus he is spiritual so he can easily acceed to demands to convert his religeon or switch civics then switch back in 5 turns with no anarchy.
- Cultural: Philosophical allows him to crank out Great Artists and Spiritual gives him cheap temples, for getting Cathedrals built. Plus Spiritual allows you to switch civics on a dime if you get sneak attacked, useful for the cultural endgame for a quick switch to Nationhood.
- Military: Great People can give you access to some nice military techs through lightbulbing, Great Prophets are particularly good for this, giving you Theology for elite units, then Civil Service which is half the prereq for Macemen. And Spiritual allows you to consolidate that much faster between wars becuase you can quickly put yourself on war or peace footing. Plus with Camel Archers you're always guarenteed a Knight unit despite your resources.
- Space Race:He really doesn't have anything specifically to help him out here, but I'd argue this victory condition has less to do with what civilization you're running and how you've set yourself up throughout the game. Any leader if they've managed to set up a powerful empire with good infrastructre has a shot. At this point it's less about your traits, and more about how you've leveraged them earlier on to get a powerful late game empire.
So who's your choice? Make a case for em.
The polls here only have 20 options max, so I'll just sort the leaders by Empire.