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WHoward's Pick 'N' Mix Mods

Discussion in 'Civ5 - Mod Components' started by whoward69, Jul 7, 2011.

  1. whoward69

    whoward69 DLL Minion

    Joined:
    May 30, 2011
    Messages:
    8,399
    Location:
    Near Portsmouth, UK
    WHoward's Pick 'N' Mix Mods

    All mods (.civ5mod files) are currently zipped in groups and can be downloaded from the CfC Downloads Database - search for PickNMix

    Contents as at 5th Dec 2012

    Code:
    Buildings\Buildings - Goldsmith (v 3).civ5mod
    Buildings\Buildings - Lighthouse Near Sea (v 2).civ5mod
    Buildings\Buildings - Mill Changes (v 5).civ5mod
    Buildings\Buildings - Textile Mill (v 3).civ5mod
    
    Global\Global - 2 Units Per Tile (v 2).civ5mod
    Global\Global - 5 Units Per Tile (v 2).civ5mod
    Global\Global - Barbarian XP Level 3 (v 2).civ5mod
    Global\Global - Barbarian XP Level 4 (v 2).civ5mod
    Global\Global - Barbarian XP Level 5 (v 2).civ5mod
    Global\Global - Barbarian XP Level 6 (v 2).civ5mod
    Global\Global - Commander Influence Borders (v 1).civ5mod
    Global\Global - Complete Eras (GK) (v 2).civ5mod
    Global\Global - Counter Espionage (v 3).civ5mod
    Global\Global - Enable Magellan (v 4).civ5mod
    Global\Global - Espionage Race (v 1).civ5mod
    Global\Global - Fortify Almost Healed (v 1).civ5mod
    Global\Global - No Conquered Allies (v 3).civ5mod
    Global\Global - Trading Posts Flat Land (v 1).civ5mod
    Global\Global - Unlimited Units Per Tile (v 2).civ5mod
    
    Goody Huts\Goody Huts - No Maps (v 2).civ5mod
    Goody Huts\Goody Huts - Tech Refund (v 1).civ5mod
    
    LiveTuner\LiveTuner - Icon Viewer (v 4).civ5mod
    LiveTuner\LiveTuner - Notifications Panel (v 2).civ5mod
    LiveTuner\LiveTuner - Routes Panel (v 2).civ5mod
    LiveTuner\LiveTuner - Tech and Policy Panels (v 11).civ5mod
    LiveTuner\LiveTuner - Texture Viewer (v 5).civ5mod
    LiveTuner\LiveTuner - Unit Panel (v 3).civ5mod
    
    Maps\Maps - Improved CS Luxuries (v 2).civ5mod
    Maps\Maps - Improved Small Landmasses (v 4).civ5mod
    Maps\Maps - Random Goody Huts (v 6).civ5mod
    Maps\Maps - Random Start Position (v 4).civ5mod
    Maps\Maps - Rotate Start Position (v 7).civ5mod
    
    Natural Wonders\Natural Wonders - No El Dolardo Gold (v 3).civ5mod
    Natural Wonders\NaturalWonders - Equality (v 4).civ5mod
    Natural Wonders\NaturalWonders - FountainHealingAdjacent (v 2).civ5mod
    Natural Wonders\NaturalWonders - NoFountainHealing (v 2).civ5mod
    
    Policy\Policy - Free Warrior (v 7).civ5mod
    Policy\Policy - Reveal Capitals (v 5).civ5mod
    
    Promotions\Promotions - All Siege Units Indirect Fire (v 2).civ5mod
    Promotions\Promotions - AntiAir Only Defensive (v 2).civ5mod
    Promotions\Promotions - Crossovers (v 5).civ5mod
    Promotions\Promotions - Extra Cargo (v 4).civ5mod
    Promotions\Promotions - Heli AirRecon (v 5).civ5mod
    Promotions\Promotions - No InstaHeal (v 3).civ5mod
    Promotions\Promotions - Siege Defensive Terrain (v 2).civ5mod
    
    Tech\Tech - Satellites Reveal Cities (v 7).civ5mod
    
    Tutorial - Scenario\Island Raiders Scenario (v 2).civ5mod
    Tutorial - Scenario\Scenario - Island Traders (v 3).civ5mod
    
    Tutorial - UI\Test - UI Tutorial - 1 Basics (v 3).civ5mod
    Tutorial - UI\Test - UI Tutorial - 1b Dialogs (v 1).civ5mod
    Tutorial - UI\Test - UI Tutorial - 2 Dynamic Buttons (v 2).civ5mod
    Tutorial - UI\Test - UI Tutorial - 3 Menus (v 2).civ5mod
    Tutorial - UI\Test - UI Tutorial - 4 Other Input Controls (v 3).civ5mod
    Tutorial - UI\Test - UI Tutorial - 5 Feedback (v 3).civ5mod
    Tutorial - UI\Test - UI Tutorial - 6 World Placement (v 4).civ5mod
    Tutorial - UI\Test - UI Tutorial - 7 Animations (v 2).civ5mod
    Tutorial - UI\Test - UI Tutorial - 8 Miscellanea (v 2).civ5mod
    
    UI\UI - Auto Map Pins (v 3).civ5mod
    UI\UI - City Happiness (v 10).civ5mod
    UI\UI - City Production (v 9).civ5mod
    UI\UI - City Production Queue Enhancements (GK) (v 2).civ5mod
    UI\UI - City Production Queue Enhancements (v 4).civ5mod
    UI\UI - Condensed Promotions (GK) (v 5).civ5mod
    UI\UI - Condensed Promotions (v 8).civ5mod
    UI\UI - CS View City (GK) (v 2).civ5mod
    UI\UI - CS View City (v 6).civ5mod
    UI\UI - Destination (v 3).civ5mod
    UI\UI - Diary (v 8).civ5mod
    UI\UI - Enhanced Demographics (v 3).civ5mod
    UI\UI - Enhanced Rankings (v 6).civ5mod
    UI\UI - Found Pantheon Button (v 2).civ5mod
    UI\UI - Gold Alerts (v 3).civ5mod
    UI\UI - Map Pins (v 14).civ5mod
    UI\UI - Multiple Great Library Splashes (v 2).civ5mod
    UI\UI - Multiple Unique Bonuses (GK) (v 3).civ5mod
    UI\UI - Multiple Unique Bonuses (v 4).civ5mod
    UI\UI - National Wonder Splash Screens (v 8).civ5mod
    UI\UI - Next Turn Clock (GK) (v 3).civ5mod
    UI\UI - Next Turn Clock (v 6).civ5mod
    UI\UI - No Auto-Embark Workers (v 3).civ5mod
    UI\UI - Notification Options (GK) (v 4).civ5mod
    UI\UI - Notification Options (v 6).civ5mod
    UI\UI - Overlay Barbarians (v 5).civ5mod
    UI\UI - Overlay City Limits (v 5).civ5mod
    UI\UI - Overlay Continents (v 6).civ5mod
    UI\UI - Overlay Resources (v 5).civ5mod
    UI\UI - Overlay Road And Rail (v 7).civ5mod
    UI\UI - Overlay Wonders (v 5).civ5mod
    UI\UI - Project Splash Screens (v 7).civ5mod
    UI\UI - Promotion Tree (v 10).civ5mod
    UI\UI - Religion Spread (v 4).civ5mod
    UI\UI - Summary Barbarians (v 6).civ5mod
    UI\UI - Summary City States (v 7).civ5mod
    UI\UI - Summary Clock (v 6).civ5mod
    UI\UI - Summary Luxuries (v 9).civ5mod
    UI\UI - Summary Shipping (v 7).civ5mod
    UI\UI - Summary Specialists (v 6).civ5mod
    UI\UI - Trade Opportunities (v 21).civ5mod
    UI\UI - Unit List Enhancements (v 6).civ5mod
    UI\UI - Upgrade Tree (v 5).civ5mod
    UI\UI - Wonder Planner (v 3).civ5mod
    
    Uniques - Compendium\Unique Building - Compendium (v 7).civ5mod
    Uniques - Compendium\Unique Building - Riverport (v 2).civ5mod
    Uniques - Compendium\Unique Unit - Longboat (v 3).civ5mod
    
    Uniques - Singles Agora to Dojo\Unique Building - Agora (v 4).civ5mod
    Uniques - Singles Agora to Dojo\Unique Building - Basilica (v 5).civ5mod
    Uniques - Singles Agora to Dojo\Unique Building - Bull Ring (v 9).civ5mod
    Uniques - Singles Agora to Dojo\Unique Building - Cavalry Garrison (v 4).civ5mod
    Uniques - Singles Agora to Dojo\Unique Building - City Gate (v 5).civ5mod
    Uniques - Singles Agora to Dojo\Unique Building - Dojo (v 7).civ5mod
    
    Uniques - Singles Patisserie to Village Green\Unique Building - Patisserie (v 6).civ5mod
    Uniques - Singles Patisserie to Village Green\Unique Building - Schloss (v 5).civ5mod
    Uniques - Singles Patisserie to Village Green\Unique Building - Smokehouse (v 4).civ5mod
    Uniques - Singles Patisserie to Village Green\Unique Building - Turkish Baths (v 9).civ5mod
    Uniques - Singles Patisserie to Village Green\Unique Building - Village Green (v 4).civ5mod
    
    Units\Units - Cheap Workboats (v 2).civ5mod
    Units\Units - Equine Need Stables (v 4).civ5mod
    Units\Units - Galleon (GK) (v 3).civ5mod
    Units\Units - Galleon (v 4).civ5mod
    Units\Units - Herdsmen (v 7).civ5mod
    Units\Units - Mech Infantry (v 5).civ5mod
    Units\Units - Mounted Units (v 8).civ5mod
    Units\Units - Naval Changes (GK) - Early Eras (v 4).civ5mod
    Units\Units - Naval Changes (GK) - Late Eras (v 3).civ5mod
    Units\Units - Naval Upgrades (v 10).civ5mod
    Units\Units - No Mechs (v 5).civ5mod
    Units\Units - No Nukes (v 6).civ5mod
    Units\Units - Pikeman to Musketman (v 2).civ5mod
    Units\Units - Population (v 5).civ5mod
    Units\Units - Prospectors (v 5).civ5mod
    Units\Units - Rangers (v 7).civ5mod
    Units\Units - Sub Upgrades (v 4).civ5mod
    Units\Units - Subs Ignore Borders (v 3).civ5mod
    Units\Units - Super Carrier (v 6).civ5mod
    
    Utils\Utils - Atlas Fonts (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Babylon (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Denmark (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Gods And Kings (v 2).civ5mod
    Utils\Utils - Atlas Fonts - Korea (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Polynesia (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Spain Inca (v 1).civ5mod
    Utils\Utils - Atlas Fonts - Wonders (v 1).civ5mod
    Utils\Utils - Modular DiploCorner (v 5).civ5mod
    Utils\Utils - Modular MiniMap Overlays (v 5).civ5mod
    Utils\Utils - Modular Summary Bar (v 5).civ5mod
    Utils\Utils - Modular UnitPanel (GK) (v 2).civ5mod
    Utils\Utils - Multiple Wonder Splashes (v 2).civ5mod
    Utils\Utils - National Wonder Splashes (v 6).civ5mod
    Utils\Utils - Pin Fonts (v 1).civ5mod
    Utils\Utils - UI Percent Meter (v 4).civ5mod
    
     
  2. frankiedee

    frankiedee Chieftain

    Joined:
    Oct 26, 2010
    Messages:
    4
    Location:
    Sunny South Florida
    "All mods can be downloaded from the in-game ModHub"
    That's where I have a problem. After re-instaling Civ V in STEAM, due to a crash on STEAM, I no longer have ANY mods in my in-game ModHub. Where before, right after downloading and installing, I had over 400 mods and it was groing each week. These were great for me, as a first time user. Now I just get frustrated when NO ONE at Steam or 2K will respond with anything more then a computer generated text answer.
    I could sure use some help, if you would be willing?

    Thanking You in Advance.

    Frank Jr
    frankjr_2@yahoo.com
     
  3. sjgold

    sjgold Chieftain

    Joined:
    Apr 26, 2011
    Messages:
    22
    Validate files on steam should fix it up....
     
  4. frankiedee

    frankiedee Chieftain

    Joined:
    Oct 26, 2010
    Messages:
    4
    Location:
    Sunny South Florida
    That didn't work this or the last time I tried either.

    sjgold...:confused:
    is there a reason you answered my reply and not the person (whoward69) I forwarded it too?
    He seems to know exactly what I am going through and, Please excuse me, My intention is not to mean anything more, You Don't.

    Frank Jr.
     
  5. whoward69

    whoward69 DLL Minion

    Joined:
    May 30, 2011
    Messages:
    8,399
    Location:
    Near Portsmouth, UK
  6. Craig_Sutter

    Craig_Sutter Deity

    Joined:
    Aug 13, 2002
    Messages:
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    Gender:
    Male
    Location:
    Calgary, Canada
    Any possibility of a random resources mod similar to random goodie huts? I'd like this for my fixed map scenario as I think it would get boring playing with the same resource placement all or the time.
     
  7. SlightlyMad

    SlightlyMad Prince

    Joined:
    Sep 26, 2007
    Messages:
    476
    Location:
    Baltimore, MD
    Has anybody tried these yet with G&K?
     
  8. whoward69

    whoward69 DLL Minion

    Joined:
    May 30, 2011
    Messages:
    8,399
    Location:
    Near Portsmouth, UK
  9. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    Ok...
    the retire button is already in the GaK.
    haven't tried the unque building...yet.
    Summary clock works.
    Improved Small land masses work.
     
  10. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    1 problem... the sub upgrades...
    It makes the sub appear in the Acient(sp?) Era along with the Trieket ship (sp?)
    Unique Building - Compendium (All): Works.
    the gold mill and the texture mill work.
    2 units per title work.

    I also suggest do not use all the mods at once as there might be freezing/crashing along the way.
     
  11. whoward69

    whoward69 DLL Minion

    Joined:
    May 30, 2011
    Messages:
    8,399
    Location:
    Near Portsmouth, UK
    I've taken a snapshot of the 111 .civ5mod files that comprise this collection and uploaded them (in 4 parts) into the CFC CivV file database

    These are the post-674 patch, but pre-conversion/update for G&K, versions.

    I have no intention of updating this archive as the mods evolve, it's a snapshot of how the mods are now.
     
  12. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    I went to check with stream and verfied the cache. Hopefully that fixed the "fun" crashing i had.
     
  13. Mars83

    Mars83 Warlord

    Joined:
    Jun 13, 2011
    Messages:
    273
    Until firaxis fixes the 674 patch i can't touch your mods it seems.
    running into alot of crashing even being online.
     
  14. Snerk

    Snerk Smeghead

    Joined:
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    Gender:
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    Location:
    Norway. You'll never leave
    Is Trade Opportunities compatible with GaK?
     
  15. whoward69

    whoward69 DLL Minion

    Joined:
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    Location:
    Near Portsmouth, UK
    If you don't mind the fact that the seven new luxuries are missing from the table ...
     
  16. skodkim

    skodkim Deity

    Joined:
    Jan 16, 2004
    Messages:
    2,221
    Location:
    Denmark
    Hi Whoward69

    I made a comment on the Herdsman unit on the 2K forums but I guess you're not that active over there anymore. I'll paste the comment below:

    --
    Hi Whoward69

    First of all let me say that I am a big fan of your work.

    In my last game I have used not only your fantastic UI stuff but also some of the buildings and units, including the Herdsmen. Its a shame that the AI can't use them but I guess there's really nothing to do about that at present. Another thing is that it seems really powerful. I mean the human player can (I guess) go anywhere on the map and move the resources to your own cities - even into the AIs cultural borders and "steal" resources (without a diplo penalty..?).

    Therefore I purpose some kind of limitation to the mechanics. I'm not really sure what would work best (apart from self discipline...) but maybe it could be made so that you could only "capture" resources that were adjacent to or within your cultural borders? Another idea could be that it requires an amount of gold to move the resources.

    Just my two pennies...

    \Skodkim
     
  17. whoward69

    whoward69 DLL Minion

    Joined:
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    Messages:
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    Location:
    Near Portsmouth, UK
    I'm still actively reading both forums, I just don't always comment, especially when the proposed changes are a major re-write of the mod in question
     
  18. skodkim

    skodkim Deity

    Joined:
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    Location:
    Denmark
    Fine - I understand that. Would it be a major change making it cost e.g. 100 gold to rustle a resource?

    \Skodkim
     
  19. Craig_Sutter

    Craig_Sutter Deity

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    Maybe a gradually increasing cost might be even better... 100 for the first, 200 next, 400, 800, etc.
     
  20. whoward69

    whoward69 DLL Minion

    Joined:
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    You may be confusing "rustle" with "buy" ;)

    Rustle - "To steal livestock, especially cattle"
     

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