WHoward's Pick 'N' Mix Mods

whoward69

DLL Minion
Joined
May 30, 2011
Messages
8,699
Location
Near Portsmouth, UK
WHoward's Pick 'N' Mix Mods

All mods (.civ5mod files) are currently zipped in groups and can be downloaded from the CfC Downloads Database - search for PickNMix

Contents as at 5th Dec 2012

Code:
Buildings\Buildings - Goldsmith (v 3).civ5mod
Buildings\Buildings - Lighthouse Near Sea (v 2).civ5mod
Buildings\Buildings - Mill Changes (v 5).civ5mod
Buildings\Buildings - Textile Mill (v 3).civ5mod

Global\Global - 2 Units Per Tile (v 2).civ5mod
Global\Global - 5 Units Per Tile (v 2).civ5mod
Global\Global - Barbarian XP Level 3 (v 2).civ5mod
Global\Global - Barbarian XP Level 4 (v 2).civ5mod
Global\Global - Barbarian XP Level 5 (v 2).civ5mod
Global\Global - Barbarian XP Level 6 (v 2).civ5mod
Global\Global - Commander Influence Borders (v 1).civ5mod
Global\Global - Complete Eras (GK) (v 2).civ5mod
Global\Global - Counter Espionage (v 3).civ5mod
Global\Global - Enable Magellan (v 4).civ5mod
Global\Global - Espionage Race (v 1).civ5mod
Global\Global - Fortify Almost Healed (v 1).civ5mod
Global\Global - No Conquered Allies (v 3).civ5mod
Global\Global - Trading Posts Flat Land (v 1).civ5mod
Global\Global - Unlimited Units Per Tile (v 2).civ5mod

Goody Huts\Goody Huts - No Maps (v 2).civ5mod
Goody Huts\Goody Huts - Tech Refund (v 1).civ5mod

LiveTuner\LiveTuner - Icon Viewer (v 4).civ5mod
LiveTuner\LiveTuner - Notifications Panel (v 2).civ5mod
LiveTuner\LiveTuner - Routes Panel (v 2).civ5mod
LiveTuner\LiveTuner - Tech and Policy Panels (v 11).civ5mod
LiveTuner\LiveTuner - Texture Viewer (v 5).civ5mod
LiveTuner\LiveTuner - Unit Panel (v 3).civ5mod

Maps\Maps - Improved CS Luxuries (v 2).civ5mod
Maps\Maps - Improved Small Landmasses (v 4).civ5mod
Maps\Maps - Random Goody Huts (v 6).civ5mod
Maps\Maps - Random Start Position (v 4).civ5mod
Maps\Maps - Rotate Start Position (v 7).civ5mod

Natural Wonders\Natural Wonders - No El Dolardo Gold (v 3).civ5mod
Natural Wonders\NaturalWonders - Equality (v 4).civ5mod
Natural Wonders\NaturalWonders - FountainHealingAdjacent (v 2).civ5mod
Natural Wonders\NaturalWonders - NoFountainHealing (v 2).civ5mod

Policy\Policy - Free Warrior (v 7).civ5mod
Policy\Policy - Reveal Capitals (v 5).civ5mod

Promotions\Promotions - All Siege Units Indirect Fire (v 2).civ5mod
Promotions\Promotions - AntiAir Only Defensive (v 2).civ5mod
Promotions\Promotions - Crossovers (v 5).civ5mod
Promotions\Promotions - Extra Cargo (v 4).civ5mod
Promotions\Promotions - Heli AirRecon (v 5).civ5mod
Promotions\Promotions - No InstaHeal (v 3).civ5mod
Promotions\Promotions - Siege Defensive Terrain (v 2).civ5mod

Tech\Tech - Satellites Reveal Cities (v 7).civ5mod

Tutorial - Scenario\Island Raiders Scenario (v 2).civ5mod
Tutorial - Scenario\Scenario - Island Traders (v 3).civ5mod

Tutorial - UI\Test - UI Tutorial - 1 Basics (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 1b Dialogs (v 1).civ5mod
Tutorial - UI\Test - UI Tutorial - 2 Dynamic Buttons (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 3 Menus (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 4 Other Input Controls (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 5 Feedback (v 3).civ5mod
Tutorial - UI\Test - UI Tutorial - 6 World Placement (v 4).civ5mod
Tutorial - UI\Test - UI Tutorial - 7 Animations (v 2).civ5mod
Tutorial - UI\Test - UI Tutorial - 8 Miscellanea (v 2).civ5mod

UI\UI - Auto Map Pins (v 3).civ5mod
UI\UI - City Happiness (v 10).civ5mod
UI\UI - City Production (v 9).civ5mod
UI\UI - City Production Queue Enhancements (GK) (v 2).civ5mod
UI\UI - City Production Queue Enhancements (v 4).civ5mod
UI\UI - Condensed Promotions (GK) (v 5).civ5mod
UI\UI - Condensed Promotions (v 8).civ5mod
UI\UI - CS View City (GK) (v 2).civ5mod
UI\UI - CS View City (v 6).civ5mod
UI\UI - Destination (v 3).civ5mod
UI\UI - Diary (v 8).civ5mod
UI\UI - Enhanced Demographics (v 3).civ5mod
UI\UI - Enhanced Rankings (v 6).civ5mod
UI\UI - Found Pantheon Button (v 2).civ5mod
UI\UI - Gold Alerts (v 3).civ5mod
UI\UI - Map Pins (v 14).civ5mod
UI\UI - Multiple Great Library Splashes (v 2).civ5mod
UI\UI - Multiple Unique Bonuses (GK) (v 3).civ5mod
UI\UI - Multiple Unique Bonuses (v 4).civ5mod
UI\UI - National Wonder Splash Screens (v 8).civ5mod
UI\UI - Next Turn Clock (GK) (v 3).civ5mod
UI\UI - Next Turn Clock (v 6).civ5mod
UI\UI - No Auto-Embark Workers (v 3).civ5mod
UI\UI - Notification Options (GK) (v 4).civ5mod
UI\UI - Notification Options (v 6).civ5mod
UI\UI - Overlay Barbarians (v 5).civ5mod
UI\UI - Overlay City Limits (v 5).civ5mod
UI\UI - Overlay Continents (v 6).civ5mod
UI\UI - Overlay Resources (v 5).civ5mod
UI\UI - Overlay Road And Rail (v 7).civ5mod
UI\UI - Overlay Wonders (v 5).civ5mod
UI\UI - Project Splash Screens (v 7).civ5mod
UI\UI - Promotion Tree (v 10).civ5mod
UI\UI - Religion Spread (v 4).civ5mod
UI\UI - Summary Barbarians (v 6).civ5mod
UI\UI - Summary City States (v 7).civ5mod
UI\UI - Summary Clock (v 6).civ5mod
UI\UI - Summary Luxuries (v 9).civ5mod
UI\UI - Summary Shipping (v 7).civ5mod
UI\UI - Summary Specialists (v 6).civ5mod
UI\UI - Trade Opportunities (v 21).civ5mod
UI\UI - Unit List Enhancements (v 6).civ5mod
UI\UI - Upgrade Tree (v 5).civ5mod
UI\UI - Wonder Planner (v 3).civ5mod

Uniques - Compendium\Unique Building - Compendium (v 7).civ5mod
Uniques - Compendium\Unique Building - Riverport (v 2).civ5mod
Uniques - Compendium\Unique Unit - Longboat (v 3).civ5mod

Uniques - Singles Agora to Dojo\Unique Building - Agora (v 4).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Basilica (v 5).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Bull Ring (v 9).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Cavalry Garrison (v 4).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - City Gate (v 5).civ5mod
Uniques - Singles Agora to Dojo\Unique Building - Dojo (v 7).civ5mod

Uniques - Singles Patisserie to Village Green\Unique Building - Patisserie (v 6).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Schloss (v 5).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Smokehouse (v 4).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Turkish Baths (v 9).civ5mod
Uniques - Singles Patisserie to Village Green\Unique Building - Village Green (v 4).civ5mod

Units\Units - Cheap Workboats (v 2).civ5mod
Units\Units - Equine Need Stables (v 4).civ5mod
Units\Units - Galleon (GK) (v 3).civ5mod
Units\Units - Galleon (v 4).civ5mod
Units\Units - Herdsmen (v 7).civ5mod
Units\Units - Mech Infantry (v 5).civ5mod
Units\Units - Mounted Units (v 8).civ5mod
Units\Units - Naval Changes (GK) - Early Eras (v 4).civ5mod
Units\Units - Naval Changes (GK) - Late Eras (v 3).civ5mod
Units\Units - Naval Upgrades (v 10).civ5mod
Units\Units - No Mechs (v 5).civ5mod
Units\Units - No Nukes (v 6).civ5mod
Units\Units - Pikeman to Musketman (v 2).civ5mod
Units\Units - Population (v 5).civ5mod
Units\Units - Prospectors (v 5).civ5mod
Units\Units - Rangers (v 7).civ5mod
Units\Units - Sub Upgrades (v 4).civ5mod
Units\Units - Subs Ignore Borders (v 3).civ5mod
Units\Units - Super Carrier (v 6).civ5mod

Utils\Utils - Atlas Fonts (v 1).civ5mod
Utils\Utils - Atlas Fonts - Babylon (v 1).civ5mod
Utils\Utils - Atlas Fonts - Denmark (v 1).civ5mod
Utils\Utils - Atlas Fonts - Gods And Kings (v 2).civ5mod
Utils\Utils - Atlas Fonts - Korea (v 1).civ5mod
Utils\Utils - Atlas Fonts - Polynesia (v 1).civ5mod
Utils\Utils - Atlas Fonts - Spain Inca (v 1).civ5mod
Utils\Utils - Atlas Fonts - Wonders (v 1).civ5mod
Utils\Utils - Modular DiploCorner (v 5).civ5mod
Utils\Utils - Modular MiniMap Overlays (v 5).civ5mod
Utils\Utils - Modular Summary Bar (v 5).civ5mod
Utils\Utils - Modular UnitPanel (GK) (v 2).civ5mod
Utils\Utils - Multiple Wonder Splashes (v 2).civ5mod
Utils\Utils - National Wonder Splashes (v 6).civ5mod
Utils\Utils - Pin Fonts (v 1).civ5mod
Utils\Utils - UI Percent Meter (v 4).civ5mod
 
"All mods can be downloaded from the in-game ModHub"
That's where I have a problem. After re-instaling Civ V in STEAM, due to a crash on STEAM, I no longer have ANY mods in my in-game ModHub. Where before, right after downloading and installing, I had over 400 mods and it was groing each week. These were great for me, as a first time user. Now I just get frustrated when NO ONE at Steam or 2K will respond with anything more then a computer generated text answer.
I could sure use some help, if you would be willing?

Thanking You in Advance.

Frank Jr
frankjr_2@yahoo.com
 
Validate files on steam should fix it up....

That didn't work this or the last time I tried either.

sjgold...:confused:
is there a reason you answered my reply and not the person (whoward69) I forwarded it too?
He seems to know exactly what I am going through and, Please excuse me, My intention is not to mean anything more, You Don't.

Frank Jr.
 
Ok...
the retire button is already in the GaK.
haven't tried the unque building...yet.
Summary clock works.
Improved Small land masses work.
 
Ok...
the retire button is already in the GaK.
haven't tried the unque building...yet.
Summary clock works.
Improved Small land masses work.

1 problem... the sub upgrades...
It makes the sub appear in the Acient(sp?) Era along with the Trieket ship (sp?)
Unique Building - Compendium (All): Works.
the gold mill and the texture mill work.
2 units per title work.

I also suggest do not use all the mods at once as there might be freezing/crashing along the way.
 
I've taken a snapshot of the 111 .civ5mod files that comprise this collection and uploaded them (in 4 parts) into the CFC CivV file database

These are the post-674 patch, but pre-conversion/update for G&K, versions.

I have no intention of updating this archive as the mods evolve, it's a snapshot of how the mods are now.
 
I went to check with stream and verfied the cache. Hopefully that fixed the "fun" crashing i had.
 
I've taken a snapshot of the 111 .civ5mod files that comprise this collection and uploaded them (in 4 parts) into the CFC CivV file database

These are the post-674 patch, but pre-conversion/update for G&K, versions.

I have no intention of updating this archive as the mods evolve, it's a snapshot of how the mods are now.

Until firaxis fixes the 674 patch i can't touch your mods it seems.
running into alot of crashing even being online.
 
Is Trade Opportunities compatible with GaK?

If you don't mind the fact that the seven new luxuries are missing from the table ...
 
Hi Whoward69

I made a comment on the Herdsman unit on the 2K forums but I guess you're not that active over there anymore. I'll paste the comment below:

--
Hi Whoward69

First of all let me say that I am a big fan of your work.

In my last game I have used not only your fantastic UI stuff but also some of the buildings and units, including the Herdsmen. Its a shame that the AI can't use them but I guess there's really nothing to do about that at present. Another thing is that it seems really powerful. I mean the human player can (I guess) go anywhere on the map and move the resources to your own cities - even into the AIs cultural borders and "steal" resources (without a diplo penalty..?).

Therefore I purpose some kind of limitation to the mechanics. I'm not really sure what would work best (apart from self discipline...) but maybe it could be made so that you could only "capture" resources that were adjacent to or within your cultural borders? Another idea could be that it requires an amount of gold to move the resources.

Just my two pennies...

\Skodkim
 
I'm still actively reading both forums, I just don't always comment, especially when the proposed changes are a major re-write of the mod in question
 
I'm still actively reading both forums, I just don't always comment, especially when the proposed changes are a major re-write of the mod in question

Fine - I understand that. Would it be a major change making it cost e.g. 100 gold to rustle a resource?

\Skodkim
 
You may be confusing "rustle" with "buy" ;)

Rustle - "To steal livestock, especially cattle"
 
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