Many new players (I've seen multiple saves elsewhere) often have their cities at something like CxxxxC spacing, if not wider! It's not as good as a denser build. Not only does your empire cities have less corruption in core cities, since they sit closer to your capital, but those cities get planted more quickly. Additionally, and more powerfully, your citizens end up using all tiles in your core instead of having tiles that don't get used. More cities also implies that growth happens earlier, and your empire has greater total commerce and shield output at an earlier date.
And you do NOT always need 13 used tiles for citizens to work. In truth, a denser build than 12 tiles per city can be better. As an example, this size 8 city produces 20 shields per turn:
It's not until 27 shields when 3 turn cavalry would apply. This city isn't mobilized, but if it were it likely would already have 27 shields per turn, or if it were just short due to corruption, then it could have either the hill or mountain railroaded. And though I don't plan on factories in this game, if I were building them, 27 shields per turn before a factory turns into 40 shields per turn with a factory, and over 50 shields per turn once the city has a power plant one way or another.
And you do NOT always need 13 used tiles for citizens to work. In truth, a denser build than 12 tiles per city can be better. As an example, this size 8 city produces 20 shields per turn:
It's not until 27 shields when 3 turn cavalry would apply. This city isn't mobilized, but if it were it likely would already have 27 shields per turn, or if it were just short due to corruption, then it could have either the hill or mountain railroaded. And though I don't plan on factories in this game, if I were building them, 27 shields per turn before a factory turns into 40 shields per turn with a factory, and over 50 shields per turn once the city has a power plant one way or another.