Why am I unable to fire?

woodyfly

Chieftain
Joined
Nov 9, 2009
Messages
11
I'm confused on the ranged system. Sometimes I can fire 2 tiles away, sometimes I cannot.

Why are my chariot and catapult (set-up) unable to fire at the city? This happens a lot in combat it seems

 
Because there is a hill between the city and the catapult.

You can't shoot a tile if there is a tile the middle which is higher than the tile you are shooting from
 
Because there is a hill between the city and the catapult.

You can't shoot a tile if there is a tile the middle which is higher than the tile you are shooting from

What if it was:

plains(me)->plains->hill(enemy) ?
 
look at all the social policies you can enact, are you waiting for a particular one to become available?
 
look at all the social policies you can enact, are you waiting for a particular one to become available?

Of course he is.

Hoarding policies until later eras/wonders is an incredibly broken strategy and needs to go.
 
Of course he is.

Hoarding policies until later eras/wonders is an incredibly broken strategy and needs to go.


Meh, I guess if that's the way some want to play.

Sometimes I will delay one to coincide with the Philosophy/Great Library (I think that's the one that gives you a free policy), but that's mainly so I can kick start my city-state love. Does that make me evil? :cry:
 
Meh, I guess if that's the way some want to play.

Sometimes I will delay one to coincide with the Philosophy/Great Library (I think that's the one that gives you a free policy), but that's mainly so I can kick start my city-state love. Does that make me evil? :cry:

YES! Yes it does!:mad:
 
not to hijack the thread but... how do you avoid choosing a policy. I tried it once, and instead of the next turn button I got "choose a policy". Wouldn't let me go to the next turn until I did. Though I didn't try too hard... just thought you couldn't.

Sorta on topic... I hate how hills block your range, but being on them doesn't improve it. If you can shoot across two tiles of flat land, you should be able to manage 3 from a hill. Though with that you shouldn't be able to shoot onto a hill that is two tiles away...

DK
 
Sorta on topic... I hate how hills block your range, but being on them doesn't improve it. If you can shoot across two tiles of flat land, you should be able to manage 3 from a hill. Though with that you shouldn't be able to shoot onto a hill that is two tiles away...

Think of it this way; a ten foot high hill would not garner you several miles of range, but it would block your line of sight. You can't shoot at it if you don't know it's there. That's why if another unit can see it, you can shoot over the hill (I think you have to have the right advance or whatever). It should be more disturbing that cheesy early aarchers can nail barbarians at several miles! Still, I'm happy to have ranged fire back. It sucked in Civ4 when the enemy would have ships violating & pillaging your sea space while your artillery could only sit and watch...
 
Some of the later era units have the indirect fire ability which will allow you to attack in your scenario but another unit has to be able to see the target. Early ranged and seige units have to have line of sight.
 
Sorta on topic... I hate how hills block your range, but being on them doesn't improve it. If you can shoot across two tiles of flat land, you should be able to manage 3 from a hill. Though with that you shouldn't be able to shoot onto a hill that is two tiles away...

Well, it does improve your range in some instances. A hill in a forest will let you shoot over adjacent forest tiles and normally you can't do that.
 
not to hijack the thread but... how do you avoid choosing a policy. I tried it once, and instead of the next turn button I got "choose a policy". Wouldn't let me go to the next turn until I did. Though I didn't try too hard... just thought you couldn't.

Just right-click on the Choose Policy symbol that drop's down (above Next Turn button). Do this for City State message's too.

Now stop derailing this thread!:D
 
on open ground, the game simply doesn't let you shoot over hills or trees. however, if you are on a hill yourself, then you can shoot over those hills to the target. because of the hex design, you have 2 tiles between you and the target in this situation, and unfortunately both are hills. if one of them was an open tile, then you can fire 'around' the other hill and still hit the target. it's a silly system but that's how it works.
 
Back
Top Bottom