Why are horses so rare now?

Even if BtS uses the same map files, could the way it places resources be different?

No since all the code that determines how a map is generated, and how the resources are placed, is contained within the CvMapGeneratorUtil.py file. And BtS is using the same one that Warlords does. The frequency of resources is determined by the CIV4BonusInfos.xml file, and again BtS is using the Warlords version. Any sense that there are less of any type of resource is purely imagination, or just plain bad luck.
 
Since BtS uses the Warlords BonusInfo.xml file, it's safe to say that no changes have been made in the distribution of Horses, or any other resource. If you think there has been, it's only bad luck or a vivid imagination.

Well then there are plenty of us with the same vivid imagination.
 
I haven't noticed any change in the distribution of horses. The last few games I've played i've managed to get them pretty easily.

Are you playing setting different from what you normally do? If you switch from temperate climate to arid or something, i'd probably have an effect.

No I've played a variety of maps on BTS.

It's actually funny in all my games I end up getting quite a few OIL resources. Now I thought that was supposed to be rarer than horses. If they're going to make anything rare it should be oil and aluminium to make those corporations more useful. As it is, they're useless because you have so much oil and at least a source of aluminium.

Also, I think rare horses is some sort of nerf for Egypt and Persia. Most people love these UU and love to use them to rush but now they're rare or far away, it makes them harder to use. That's the way I see it.
 
Well then there are plenty of us with the same vivid imagination.

Feel free to find a single file in BtS that would prove me wrong. I've been modding both my maps and my resources and I haven't found a single thing. I've had to use the ones provided in Warlords.
 
It does seem that horses or harder to come by, but it could be my imagination. I just know when I start a game as the indians and end up next to Genghis and the only horse resource is next to his capitol....well, I'll go play scrabble instead.
 
I have seem too much resources of elephants. There was one map were I saw some ten elephants resources very close to each other.
 
I still have to give this argument a try even if reading so many forumers saying the same thing I tend to trust them even because these forumers have no interest on saying the same thing other than highlighting a fact,IMO.

In addition the introduction of Corporations and their non fundamental role would justify an action to boost them up and reducing resources would be an elegant solution because while reaching the will this action does not unbalance the game therefore it does not require an additiional effort by Quality testers and patch makers ...

You also mentioned theat BTS uses the same resources file of Warlord,it is necessesary to check if its content it is the same first of all and then this shouldn't imply that somewhereelse changed somethingelse, these dynamics maybe located in other xml files....honestly I dunno.

To repeat myself I don't see a reason why so many forumers should say the same thing if it is not true...maybe a group allucination made by a new syntethic drug ? :)
 
Yeah, I have to admit that I've found horses to be far rarer now than what they were. On the other hand, I'm also discovering quite a bundle of various metals in my mined hills, which I used never get.

Another thing is that resources tend to be far more concentrated now. I play on standard archipelago maps so that might have something to do with it. But the entire worlds sugar supplies (6 or so) all right beside each other on a single island? Makes good trading possibilities. ;)
 
Feel free to find a single file in BtS that would prove me wrong. I've been modding both my maps and my resources and I haven't found a single thing. I've had to use the ones provided in Warlords.

What makes you think I know how to do that? I'm not a computer expert but I do play the game. And I'm just making an observation and guess what others agree. These are our observations. If what you've seen in programming is different than that's fine but it doesn't change what we've observed. :rolleyes:
 
I still have to give this argument a try even if reading so many forumers saying the same thing I tend to trust them even because these forumers have no interest on saying the same thing other than highlighting a fact,IMO.

Yes, we have no reason to be lying. What for, so we could discover a big conspiracy theory? :mischief:
 
Even as someone who has himself mentioned that it seems like Bronze and Horses are rarer, I have to say, this feels an awful lot like the Bigfoot and UFO phenomena... "other people believe it, so it must be true, facts be damned" :P.

How about some corroborating evidence?

Just out of curiosity, are Bronze and Horses rarer in BTS and Warlords than they are in Vanilla Civ?
 
I dont think that either copper or horses are any more rare than they were before... It does seem more likely that I don't have copper if i also dont have horses, but im sure it's my imagination. I've played plenty of game where Copper was plentiful/
 
I've started quite a few games on BTS and I have to say that I don't think there's a difference with the distribution of horses on the map. I was actually suprised to see this thread. Had you said copper, I might have agreed, but the more I think about it, there's quite a few games where I've gotten copper too. Even pre-BTS, it wasn't uncommon to start without a stratigic resource anywhere around. So, I wonder if it's not just all in our head... self-fulfilling prophecy type of thing.
 
Yeah, I have to admit that I've found horses to be far rarer now than what they were. On the other hand, I'm also discovering quite a bundle of various metals in my mined hills, which I used never get.

Another thing is that resources tend to be far more concentrated now. I play on standard archipelago maps so that might have something to do with it. But the entire worlds sugar supplies (6 or so) all right beside each other on a single island? Makes good trading possibilities. ;)

Almost every archipelago map I played in the past seemed to have all the sugar on a single island. That would tell me at least that part of the code hasn't changed, or I just hallucinate all the time. ;)

Edit- I don't think anyone's lying. I just think we notice certain patterns, that change whenever the RNG decides not to follow our pattern.
 
What makes you think I know how to do that? I'm not a computer expert but I do play the game. And I'm just making an observation and guess what others agree. These are our observations. If what you've seen in programming is different than that's fine but it doesn't change what we've observed. :rolleyes:

I think people with a complaint are more likely to be posting about it than those who are satisfied with resource distribution. I'd also believe the guy with the computer knowledge who understands the programming behind the game before I will believe someone's limited sample size observations. And of course, I'd believe my own observation which is that sometimes you have resources and sometimes you don't.
 
One question is if the Warlords file has changed since its original implementation; it's possible that this change was actually made in a Warlords patch.

The other question is if the map generating code has changed. I know the Better AI mod made substantial changes to the way starting cities in particular were generated, which could affect the whole pattern of resource distribution (including the infamous "seafood madness" cities, which seem to have popped back up in BtS, but I digress.) And, of course, at least some of the Better AI code was included in BtS, and that may included the changes to map generation.
 
Back
Top Bottom