[C3C] why are there no new civs for civ 3 that you can download

arik24

Warlord
Joined
Feb 6, 2011
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hey guy long time player of the civ 3 and recently got back into it can any one tell me why we don't just have new civs you can download and add to the based game of civ 3 conquests ?
Also why is it when people do make new civs they replace existing ones when we know civ 3 conquests can support 31 civs would it not be better
to keep all the base civs so you could both new and old civs ?
 
As you said, C3C can only support 31 civs. It is hardcoded. In order to add any new civs, you must take an existing civ out. Different modders have different views on which civs should be replaced. Some do it based on geography and try to balance out the world map. Some do it based on certain civs they deem more important than existing civs (typically Korea, Celts, Portugal) or civs that somewhat overlap (e.g. Babylon and Sumeria or Rome and Byzantine).

You can't simply add a civ to the game. You have to make a custom scenario or mod pack and modify the BIQ. Most modders do this as part of a larger mod with other rule and gameplay changes.
 
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Also, you cannot just ‘install’ civs into the game as you can with newer issues of civ. You have to do the modding yourself.
 
There were new civs added to the base game: in PTW, and again in Conquests. Civ3 predates this current model of endless DLC and continuous development. Back then games were largely one-and-done affairs, and if they were commercially successful they might have an expansion pack or two released in physical stores. Even post-release patches were hard to deliver; you couldn't just assume the player would have an internet connection or be willing to download a large file. So in that era there were very limited opportunities to add content, but Civ3 was successful and did.

As to why mods don't just add more, as mentioned that's "hard coded". Games, like computers, were less advanced back then and often programmed with just enough to do the job. Almost every kind of thing in Civ3 is limited to some power of 2, depending on the size of the number (number of bits) used to keep track of it. Even the developers would have had quite a bit of work to change these limits, which would affect the layout of data in saves and scenario files. So 32 civs (including barbarians) is all that it can handle. The good news is that Civ3 has an extensive mod library with hundreds of custom civs in different combinations available. You just have to play one mod at a time, instead of plugging them into the base game.
 
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