Some of you did not read the original post. Yes, I have not played the game yet. Remember I mentioned I need to buy a new PC as current CPU does not meet minimum requirements. I play civ a lot, i.e. way too much, but I have never bought the game at first rollout. Usually it's after the first update, which are now called DLC's. Guess what I really need is what is new and exciting enough to spring the cash for a new computer. I vividly recall the horrors of earlier civ before the 3.17 patch where the game would crash multiple times in a session. Thank you for responding.
This really isn't meant to be a cheeky reply, but I recommend you reserve judgement and deep disappointment until you've actually played the game. You might find it surprises you!
If VII was not forcing players into predefined narratives and very rigid mission objectives in every single round , no many of us would not always be playing a glorified terra map script where we are essentially forced to engage in European style colonialism to achieve half of the victory conditions.
I've seen this mentioned and I wonder if I am cut from a different 4x cloth. My all-time favorite is Alpha Centauri. In that game, you are put through a narrative: the planet is alive and it is trying to communicate with you. How you approach that narrative is wildly different depending on which faction you play. In Civ7, I see something similar, and it has been something missing from recent 4x games (the last satisfaction I got from a 4x game was Old World, which does narrative quite well). There is a "story" that unfolds through the game. But contrary to "every single round" being the same, your choices will really impact how you play this out. It's not just picking your civ(s) and leader. You also have social policies (nothing new there) ... and attribute points. Attribute points are a call-back to what made Civ4 and Civ5 so great (and SMAC) -- a kind of social engineering. And your leader's attributes will remain for the game. They're impactful. And they'll shift how you navigate thru the ages. Not to mention lasting civ-specific social policies (not seeing these praised enough). At the end, the world has a story. I hear people say the endings are underwhelming. That may be true, because this time it's about the
road, not the
destination.
If anything, I want them to exaggerate these more. I loved in the Exploration age when I got prompted to lean into a certain gov't type based on rebellion in my distant lands settlements.
The variety is there, and the customization, and each playthru for me has been
dramatically different. Isn't that strange? You'll always have 3 eras. You'll often have treasure fleets (you could opt to not deal with them though). Etc. But every leader, civ, and consequently game I've gone through has been anything but static. Civ7 lets you be in the sandbox but gives you a reason to be in the sandbox. Civ6, imho, was a lot of dressing that felt hollow and gave me some kind of bureaucratic dread to play.
Btw, on the European colonialism note, it's worth mentioning that many cultures have sailed to faraway lands and extracted goods (and unfortunately, people) from them. China, Japan, Polynesia if we're talking East Asia alone, but also Islamic and Indian polities. The term "treasure fleet" to me doesn't imply a Euro-centric narrative of that era (esp when I arrive to the distant lands and find Rome

).