Hoticehunter
Chieftain
- Joined
- Feb 5, 2005
- Messages
- 46
Is it just balance issues? If so, I'm calling BS on that. I want my bombers to be able to sink ships.
to<iAirCombatLimit>50</iAirCombatLimit>
<iAirCombatLimit>100</iAirCombatLimit>
arty was crap in civ3
why can a spearman defeat an tank?
You can edit your CIV4UnitInfos.xml and change the following value:
to
This is the modifier in %, for how much damage the unit can do. Obviously, remove 100% of the targets hp means that he will die
Why can an animal defeat any military unit? IMO it's far less plausible that a group of men capable of taking or burning down cities would EVER die to a lone animal. I actually think a spearman beating a tank is MORE plausible (not very though, supposedly this is scaled so that there is many spears vs many tanks, but maybe the spears got the jump at night or something and killed them while out of the tanks), yet nobody complains that a stray panther that some of us could probably beat single-handedly with a club can slaughter that same group of men 50% of the time in open land (never mind that it should actually be more effective in the woods or jungle, and still at roughly .0000000000000001% chance of beating any number of humans above 3 even then, and would almost never attack on top of that).
Barb animals are a stupid idea, and their implementation is even worse.
They attack because they have rabies. They bite a few soldiers in the process and slobber in a few water holes nearby. Pretty soon, most of the regiment is coming down with a mysterious disease and dies.
You can edit your CIV4UnitInfos.xml and change the following value:
to
This is the modifier in %, for how much damage the unit can do. Obviously, remove 100% of the targets hp means that he will die
Again - its to make sure that coastal air fortresses dont negate a navy. If you commit to forts and airforce, you would be untouchable except by someone sharing your continent. How would you like to send in a navy that gets shot down by spammed air force? before you even get to land. I don't know if the AI uses the air patrol function to know your sending ships over but if they do, then your ships would obviously not make it very far.
I agree that it was a cool option in Civ3, because battleships could destroy all of their improvements. But with that ability gone, there was no more real reason to be able to kill navy with airforce. realistic? yes. Well, it's also realistic that spies should be able to nuke enemy cities and mess up their nuke plants for a meltdown (it was either civ3 or CTP that you could do this) - but that also has been seemingly removed.
I also noticed that if air-force could kill navy, even with interceptions, a navy would be forced to promote only against airplanes when possible. it's not like the evasion percentage applies to navy bombardments, so they would have to be given that option to re-balance it.
very nice, i will have to try them, i keep hearing about Wolf's mod.
I am not saying the feature doesn't belong, only if it is implemented in a good manner. Torpedo promotion...
This, has impressed me and i like it a lot. Maybe this guy can copy that area of the code to enable torpedo promotions instead of air-forcekilling everything?