SupremacyKing2
Deity
I get why commanders get promotions. It is important for commanders to be able to buff units in combat. And commander promotions allow players to specialize their commanders. But I don't think unit promotions and commander promotions are necessarily mutually exclusive. You could have both. So why did civ7 get rid of unit promotions?
I can see a few possible reasons:
1) Maybe the devs were worried that unit promotions woud overshadow commander promotions. Players might rely on unit promotions to buff their units and ignore commanders altogether. By replacing unit promotions with commander promotions, it forces players to use commanders to buff their units.
2) Another possible reason could be that unit promotions and commander promotions might have been redundant, ie both give units +3 combat. There is no point in having two promotions that do the same thing.
3) Another reason could be that commanders get xp from units winning in combat which is how units used to get promotions. So mechanically, it might be awkward if both commander promotions and unit promotions come from the same xp. Although this could be solved by letting players choose how to to spend the xp points, on the commander or on the unit. This could be an interesting choice.
Having said that, I miss unit promotions. Without unit promotions, all units are the same. And by having promotions only in the commander, it means units are only better when they are near a commander. It feels odd that a unit that wins a big battle gets no benefit from that, instead the benefit always goes to the commander. In real life, units that win battles do gain experience that make them better too. An infantry regiment made up of hardened veterans will fight better than an infantry regiment made of green troops. That is a difference that is inherent experience of the soldiers in the unit, independent from any commander present. And training matters. A unit of soldiers with just basic training will fight differently than a unit of elite special forces soldiers. That difference is separate from any commander. We lose this by only having commander promotions.
Personally, I loved the unit promotions in civ4 because they allowed you to really specialize units. You could make a ranged unit ideal for city defense, or a unit ideal at fighting in forest or jungle, or a melee unit ideal for attacking a city, or another unit ideal at healing the stack etc... I feel like those types of promotions would not clash with commander promotions. Yeah, you might need to rebalance the promotions to make sure that unit promotions and commander promotions don't become OP when combined together, but I think you could have both. Having both promotions would allow players to specialize units as well as specializing an army of units.
I can see a few possible reasons:
1) Maybe the devs were worried that unit promotions woud overshadow commander promotions. Players might rely on unit promotions to buff their units and ignore commanders altogether. By replacing unit promotions with commander promotions, it forces players to use commanders to buff their units.
2) Another possible reason could be that unit promotions and commander promotions might have been redundant, ie both give units +3 combat. There is no point in having two promotions that do the same thing.
3) Another reason could be that commanders get xp from units winning in combat which is how units used to get promotions. So mechanically, it might be awkward if both commander promotions and unit promotions come from the same xp. Although this could be solved by letting players choose how to to spend the xp points, on the commander or on the unit. This could be an interesting choice.
Having said that, I miss unit promotions. Without unit promotions, all units are the same. And by having promotions only in the commander, it means units are only better when they are near a commander. It feels odd that a unit that wins a big battle gets no benefit from that, instead the benefit always goes to the commander. In real life, units that win battles do gain experience that make them better too. An infantry regiment made up of hardened veterans will fight better than an infantry regiment made of green troops. That is a difference that is inherent experience of the soldiers in the unit, independent from any commander present. And training matters. A unit of soldiers with just basic training will fight differently than a unit of elite special forces soldiers. That difference is separate from any commander. We lose this by only having commander promotions.
Personally, I loved the unit promotions in civ4 because they allowed you to really specialize units. You could make a ranged unit ideal for city defense, or a unit ideal at fighting in forest or jungle, or a melee unit ideal for attacking a city, or another unit ideal at healing the stack etc... I feel like those types of promotions would not clash with commander promotions. Yeah, you might need to rebalance the promotions to make sure that unit promotions and commander promotions don't become OP when combined together, but I think you could have both. Having both promotions would allow players to specialize units as well as specializing an army of units.