I never used tanks for their rating, rather their speed. They consume my bomber's oil, but can quickly run in and take the weakened cities. Of course, I've always been a fan of paratroopers, as well.
Combat units in general have some weird relationships, which is why combined arms strategies are so important in warfare. A tank's biggest strength in battle is its maneuver capability, which makes them ideal for flanking defenders and/or exploiting gaps in a defensive line. Right up until the last couple decades, tanks were almost invulnerable to artillery fire
Combat units in general have some weird relationships, which is why combined arms strategies are so important in warfare. A tank's biggest strength in battle is its maneuver capability, which makes them ideal for flanking defenders and/or exploiting gaps in a defensive line. Right up until the last couple decades, tanks were almost invulnerable to artillery fire (now you have specific anti-tank artillery shells designed to break open in the air and release smaller munitions which home in on a tank & strike through the thinner top armor), yet an effective artillery barrage absolutely dominates infantry, while well-positioned and well-equipped infantry can tear unescorted tanks a new one. So giving them equal combat strength in the game isn't absurd.
What would make much more sense is to give a tank higher overall strength, but give infantry a bonus modifier vs. tanks which makes it even between the two (while giving artillery a negative modifier vs. tanks).
Just noticed something: tanks no longer have a penalty vs. cities. Nothing from Landships up to the GDR has a city penalty anymore, in fact. Huh. Might have to break the habit of keeping my armor away from cities now.
IIRC, a lot of the units that used to get a penalty vs. cities had the penalty removed. Instead, they beefed up Cities and gave a bonus vs. cities to Seige units. But I am relying on my sketchy memory.
you know, there's these things called 'promotions'.
Tanks/mounted units have special ones that help them.
I don't know that I agree tanks should have attack bonus against infantry. Tanks are primarily for killing other tanks and destroying fortifications. 100 guys swarm some tanks, you're lucky to pick off a handful with the guns, and the worst thing you can do it pop out of the cupola to fire the M60... earn a couple grenades through the port hole. Battlefield strategy always includes mech infantry with tanks for this reason.
Just noticed something: tanks no longer have a penalty vs. cities. Nothing from Landships up to the GDR has a city penalty anymore, in fact. Huh. Might have to break the habit of keeping my armor away from cities now.
I don't know that I agree tanks should have attack bonus against infantry. Tanks are primarily for killing other tanks and destroying fortifications. 100 guys swarm some tanks, you're lucky to pick off a handful with the guns, and the worst thing you can do it pop out of the cupola to fire the M60... earn a couple grenades through the port hole. Battlefield strategy always includes mech infantry with tanks for this reason.
Sounds like someone has played too many video games. Real tanks can shoot the main cannon like 2 miles away and would vaporize your band of 100 screaming maniacs trying to charge down the tank before they got anywhere near it. They also have machine guns that can be fired from inside the tank. Besides, CIv tank units aren't single tanks, one tank unit about 20-30 tanks or however many the Army puts in a tank battalion.
Tanks need to be better in GK. The WWII era infantry unit has 70 strength and the modern armor unit only has 100. Tanks should massacre anything that is not an armored unit and be vulnerable to aircraft.
German tanks were, yes. That's reflected somewhat in their UU. Don't try this at home with anyone else's tanks.
edit: Someone probably made thousands of Eiffel Tower souveneirs with all the scrap America lost on the battlefields of Normandy.