Expand the Civilization franchise into an greater simulation of government planning and history simulation by: -Allow us to somehow create our own borders during negotiation after a military victory. -Have a lot more unique resources varying from region to region. -Perhaps expand this further and, as an example, in the Middle East there would only be 3 horse resources next to each other, and the nation that controls the Horse resource can build more of those resources in the right tiles within their territory - but if these resources were captured the other Civilization would be able to plant new Horses if you didn't stop them. - Bring back an the Health system from Civ 4. - Require armies to need to be fed. - Instant creation of army (i.e. no army build time). Army linked directly to population of empire, birth rate/death rate, etc. - Scrap Civ 5's new technology branch thing and implement a military branch where you can specialise your army, for example focus on having good spoked wheels on your chariots, steel swords in Bronze age, whatever, unique to you because there are many things you can advance your army by. - Automatic (and gradual, depending on Civics, and other variables) military upgrade. Perhaps for lump sum payment for all army (600 gold or whatever). - Larger maps. - Automatic trade caravans (lines) that need to be defended. - Bring back growing Towns. - Make the Civilopedia interesting again. Bring a lot more learning back into the game. What about you guys?