Tell me what you want anyway even the younger stones can recognize that combats mathematics have been deeply curved to suit higher levels cheat needings.
Do not tell me I have been suggestioned by a tremendous bad luck sequence,it's seems to me so evident that combat results are dramatically different from Noble vs Prince vs Monarch.
Could you please point me to a mod who prevents once for ever the AI to curve math rules during combats depending on difficulty levels ? I gave up a game cause I started to laugh so much about what the AI was doing that seemed to me a crying child making the whims.
It was definitely more than desperate
Do not tell me I have been suggestioned by a tremendous bad luck sequence,it's seems to me so evident that combat results are dramatically different from Noble vs Prince vs Monarch.
Could you please point me to a mod who prevents once for ever the AI to curve math rules during combats depending on difficulty levels ? I gave up a game cause I started to laugh so much about what the AI was doing that seemed to me a crying child making the whims.
It was definitely more than desperate


Think about a unit that (being careful) is only fighting battles with 90% odds of winning. Such a unit will, on average, survive 10 fights, and will (due to the high odds) never get more than 1 point of experience per fight. So this unit is, on average, expected to die with 10 xp points, which is far away from level 6. You can see that even if you only fight when your odds are very good, you need a lot of luck to bring a unit to level 6 - or you need to be extra careful with your unit. A unit which only fights when odds are 95% in its favor (fo examplee) will survive 20 battles on average.
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