MyOtherName
Emperor
- Joined
- Dec 7, 2004
- Messages
- 1,526
Farms increase your food, letting you grow your city. However:
However, I feel like the usual case is that growing cities consumes a lot of resources for little to no benefit. It's better to instead divert your citizens to cog producing tiles (or culture/science/faith yields, if available!) rather than food. Use those cogs to develop your infrastructure, or expand, or conquer your neighbor.
What, if anything, am I missing?
- The larger the city, the more expensive it is to grow another point
- Growing a larger city requires spending resources to increase housing
- Growing a larger city consumes amenities, of which you have a finite quantity
- Often, growing another population point gives you an extra citizen which... could work more food
However, I feel like the usual case is that growing cities consumes a lot of resources for little to no benefit. It's better to instead divert your citizens to cog producing tiles (or culture/science/faith yields, if available!) rather than food. Use those cogs to develop your infrastructure, or expand, or conquer your neighbor.
What, if anything, am I missing?