CelJaded
DENOUNCING!
On release day my brother rolled up a standard speed game (Emperor difficulty) with Gilgamesh, but despite acquiring a massive empire with an entire continent's worth of conquered cities and riches, he was still playing very late into yesterday evening because of how long and drawn-out the science wins seem to be now.
I sat there crunching some numbers and tried to work out how many turns he needed to complete his spaceport, probe, and the other zillion projects he needed for victory and surmised that he'd be sat there well into turn 420 or so as there just did not seem to be enough production physically available for him for build all this stuff.
Eventually he got lucky and discovered a couple of great scientists who instantly finished a few rocket parts for him, but to finish at turn 384 for such an otherwise potent game seems way late in the day and the experience became an "unbearable slog" (his words) to get through because of the sheer amount micromanaging and clicking end turn over and over.
I know this is somewhat characteristic of Civilization games, but does anyone else share the opinion that the science wins are FAR too arduous in Civ 6?
The problem for me is that I can't see how you're expected to build all of these projects, spaceports etc. and THEN x3 rocket parts at 3000 production a piece (!) without the sort of strong additive modifiers you'd get in Civ 5. My brother's second best city was was quoting 71 turns just to build one of them!
Has anyone else had a similar experience? Or is there something crucial we've missed?
I sat there crunching some numbers and tried to work out how many turns he needed to complete his spaceport, probe, and the other zillion projects he needed for victory and surmised that he'd be sat there well into turn 420 or so as there just did not seem to be enough production physically available for him for build all this stuff.
Eventually he got lucky and discovered a couple of great scientists who instantly finished a few rocket parts for him, but to finish at turn 384 for such an otherwise potent game seems way late in the day and the experience became an "unbearable slog" (his words) to get through because of the sheer amount micromanaging and clicking end turn over and over.
I know this is somewhat characteristic of Civilization games, but does anyone else share the opinion that the science wins are FAR too arduous in Civ 6?
The problem for me is that I can't see how you're expected to build all of these projects, spaceports etc. and THEN x3 rocket parts at 3000 production a piece (!) without the sort of strong additive modifiers you'd get in Civ 5. My brother's second best city was was quoting 71 turns just to build one of them!
Has anyone else had a similar experience? Or is there something crucial we've missed?