Why does a city lose all its culture when captured?

Flamer123

Chieftain
Joined
Aug 12, 2007
Messages
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it's unrealistic - historically, whenever a city wasn't sacked it retained its culture - or at least to a notable degree - it didn't just lose all its culture, moreover, captured world wonders still produce culture to the civilizations that captured them.

game wise, its problematic as well, since i think that the lack of culture production early after a city is captured forces u to meticulously wipe out the conquered civilization just to avoid culture flips/not enough working tiles - again, that's really not historically correct

comments anyone?
 
Q: Why does a city lose all its culture when captured?

A: To slow down the conquering play style, which otherwise would be horribly overpowered.

This is working as intended.
 
I think for game purposes the culture producing buildings have to be destroyed when a city is captured. The captor then has to build his own institutions to take over the city and surrounding area. If captured wonders produced culture (for the captor) as well as their effects then that would be overpowered and would favour conquering wonders even more than it does already. It would make domination victories too easy as wonders produce such a lot of culture.

I agree with you that the culture of a civ that has been wiped out should stay in the game, just as barbarian culture does. The difference between a civ having one little off shore island city left and having no cities is small yet you having to struggle against its ancient culture in the form of motherland in one case and have an instant clean sheet in the other. I would like to see an option for residual culture to remain after the extinction of a civ.
 
This would be fixed if we had sensible borders... now you have nmo choice but to pump out culture form a captured city unless you have more between it and its home nation
 
i agree to some extent, if you capture an city with legendary culture than that would be unfair if you can keep the border for the defenders.
 
the only problem i have with culture is that it forces u to keep fighting to get a decent amount of workable tiles in a captured city. Let's assume u capture an enemy city as early as 500 AD. u have enemy cities surrounding that city with refined 1000 culture points. that leaves u how many workable tiles - 3? 4? and that's 500 AD!!! at 1500 AD u'll be lucky if u're left with 1 tile (besides the city i mean). let's assume u then stop fighting with that civ for the duration of the game. peacefully, u'll never be able to produce enough culture to match the enemy cities - so u're stuck with an unworkable city - u have no choice but to keep fighting - that sucks.

I agree that conquering an enemy's capital with legendary culture then immidietly switching it all to the conquerer would make warmongering way too powerful. how about a middle way?

i suggest 2 things that go hand in hand:

1) the old culture will not fully return in the beginning - it will gradually pick up - starting with 0% up till 50% (i still think 100%) in a span of about 50 turns. the reasoning is that after that 50 turns, that city will peacefully be able to be workable.
not to ruin cultural victory, put an upper limit on the amount of culture that can be gained, or else, make "conqured culture" not count for cultual victory.

2) during those 50 turns, increase the riots probability in a city a lot more than what is present now - make it genuinely hard to keep a conquered city - that will force warmongers to station a lot of troops there for a long duration of time.
i don't know the formula, but the riots probability should be linked to the population a city has, the culture borders of ur enemy civ, but also to the amount of culture the city had as well (it should also be linked to the relation the captured civ has to ur civ but i digress).
 
The simple answer for why a captured city loses all of its culture is because it was the former owner's culture, not the conquerer's; so of course the city loses all of its culture.

As another poster wrote, it's often necessary to conquer additional cities to create a culture buffer to acquire sufficient workable tiles as well to prevent the cities from rebelling back to their original owner.
 
culture is not lost, it's still here. So if the opponent take the city back, he will get his culture back. And the city can revolt to its previous owner thanks to culture.

But this culture is not yours, that's all.
 
culture doesn't just dissapear from a city. It disapears over time yes. It will all go away if the civ you conquered has completely died. That makes sense for game play purposes.
 
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