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Why does AI prefer 2 gold to 1 hammer?

Discussion in 'Civ5 - General Discussions' started by draaibaar, Aug 23, 2012.

  1. draaibaar

    draaibaar Warlord

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    The automatic tile assigner in my city's put my citizen on a 2:c5food:2:c5gold: tile in stead on a 2:c5food:1:c5production: tile (eg marble/grass in stead of stone/grass).
    1 hammer is worth at least 4 gold. Why?
     
  2. Harv72b

    Harv72b Prince

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    You can adjust what the city planner emphasizes by checking one of the boxes in the upper right side of the city screen; if you don't manually select one, it will go to "default" which tends to go for food, gold, and production in that order. But you can check off "production" if you want the city to work more hammer tiles, or any of the other options (they're fairly self-explanatory).

    Alternately, you can just pick which tiles your citizens work manually by clicking on the hex within the city screen; you first have to open a menu titled "worker assignment" or something like that.
     
  3. draaibaar

    draaibaar Warlord

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    Thank you, but my question stays unanswered: why does the AI prefer 2 gold to 1 hammer ?
     
  4. Beleeive

    Beleeive Chieftain

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    Because as he said the default option prioritizes gold above hammers.
     
  5. draaibaar

    draaibaar Warlord

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    Yes, I know, but why. For example an archer is 200 gold but 40 hammers..(iirc)
     
  6. Beleeive

    Beleeive Chieftain

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    But gold is more versatile because you can literally pop any building or unit (besides wonders/faith related) at any moment with gold, it allows you to buy your way out of issues should you fall into any.

    Not that I'm saying gold is more important than production, but it depends on the situation and gold could be used in any situation while production is a little more limited.
     
  7. The_Quasar

    The_Quasar King

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    It will also depend on your current Food, Production and Gold... if any are particularly weak, it will tend to try to produce more, but in the order, food, gold, production.
     
  8. DGDobrev

    DGDobrev Warlord

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    This is also something to teach a player to learn to COMMAND his own cities as it was back in the day with Alpha Centauri. The AI can get you through the easier difficulties, but in the end, the player is supposed to make his/her own strategy to win battles or develop his/her cities. You need gold? Focus on gold. Need hammers to produce fast? Then just slap the production focus on and forget about it - unless you want to grow your city too :D Then you need to select the proper tiles and prioritize :)
     
  9. cman2010

    cman2010 King

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    this is why its a good idea to manage the city yourself the ai seems to get some wierd ideas about what tiles are best to use.
     
  10. Dogmouth

    Dogmouth King

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    When I build Petra, the AI often assigns citizens to mountain tiles (1F, 1P, 1G) instead of specialists that get a bonus +2R and +75% GP points. It's actually kind of funny when I notice that my people are working the mountains.
     
  11. Frdmlover

    Frdmlover Chieftain

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    ROFLMAO - way to stick with it OP until you get the answer you were looking for :king:
     
  12. hobbsyoyo

    hobbsyoyo Deity

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    Essentially, the answer you are looking for is because it just does what it was programmed to do. It prioritizes the way it was programmed to, in the order other posters have pointed out. That's all there is to it.
     
  13. Smokeybear

    Smokeybear Emperor

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    <chuckle> No kidding- dogged fellow ;) The answer is- because Firaxis decided to make that the default preference of the city governor, unless you manually change it yourself ingame. Myself, I usually swap my city focus around multiple times during a game, depending on the needs of the moment. Need extra food to get population up early? Focus food. Going into the red on gold? Focus one or more cities on gold. Need huge production to rush-build some key wonder? Focus hammers. Finally got trading posts on all those jungle tiles and a university built? Focus science. And so on.
     
  14. hobbsyoyo

    hobbsyoyo Deity

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    If you are running low on smiley faces in the mid game, change your city focus to anything but default or food. That will slow down growth to allow you connect more lux's, build more happy places. I also think there is a 'do not grow' option or something. Just fyi to anyone reading this thread
     
  15. GhostSalsa

    GhostSalsa Emperor

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    1 Gold is alright, even early game, even if they moved back RA's.
    2 A tile with four dots just looks better than a tile with three dots. I may be too much of a dot fanatic but I like to maximize dots unless I am building something that needs a turn shaved. Not everything needs a turn shaved.

    But yeah, manual management is much better, once the player learns not to over-do it (stunt growth in key cities). I usually have 'hammer tiles' in each city which are locked and then outside of those, won't find a two-food-one-hammer tile very attractive until fertilizer boosts it.

    What I REALLY don't understand is why the AI wants to build a Mint before a Market when the city only has one tile that will boost from Mint. Forges and stables that only boost one tile are also crazy, The hammer cost equaling the number of turns after it is built before it is paid off.
     
  16. OmniPotent42

    OmniPotent42 King

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    The city counts everything the same, so one hammer equals one gold, which is less than 8 science from a GS improvement, etc. As long as there is at least 2 food, that's how it works.
     
  17. Peacemongerer

    Peacemongerer Prince

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    Well for rushbuying, gold goes to hammers at a 4:1 ratio in part because there's added value in getting something immediately that has to be considered. When you use the wealth improvement, the value is actually 1:4 the other way hammers to gold.

    Using rushbuy numbers is just not a good indicator of how valuable gold is, especially because gold can be more valuable at certain junctures than others.
     

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