Should do what I do with spies: I kill spies. Namely, my priority is to send spies in to kill *spy production*. Sooner or later they either stop making spies or they have to dump piles of cash in to complete the spies before I get back there from the last kill. City States - not an innovation, Civ4 had them. Didn't work exactly the same, but they were there. One unit per hex - not an innovation, games have had this for over 30 years. Hexes themselves - not an innovation, games have had this for over 30 years. More sophisticated diplomacy (once they make it work) - I haven't seen any sophistication in the diplomacy, and a lot of other people haven't either. You sure it's there? Religion removed as a factor in diplomacy (could be introduced again for culture and happiness, perhaps also for money) - removing things is not innovation. No Stacks of Doom - An inevitable consequence of 1UpT. No claiming the same thing twice. The gamer can't build a zillion troops - idem. The AI realises that you are amassing troops for an attack (of course, there the AI needs to be tweaked against the "I'm scared because my borders have moved closer to your scouts" paranoia) - not an innovation, it's a basic requirement for any vaguely-competent AI. No longer possible to build things by slicing down your citizens like bacon - removing things is not innovation. No leaderheads looking like space aliens or the Playmate of the Month - simply a change in graphics, certainly not innovative. No need to station troops in cities - if you're talking about cities defending themselves, that might be an actual innovation. Puppets - Vassals, anyone? No dumbass map trading - removing things is not innovation. Research agreements instead of tech trading ("Give me the secret of Pottery or I'll kill you!") - this is an innovation, as far as I know. City expansion is slower and less regular - this is an innovation, as far as I know. Now if only we could explain to the mayor exactly *what* we want bought with the culture points. So, 2 innovations, 3 things that were developed *long* ago, 3 cutdowns, 7 miscellaneous. Batting 2 for 15.