Why does everyone else but me seem to like individual unit promotions? I wasn't wowed by them in Civ 4, and now they are back and at least as relevant/important as they were if not more so. I just don't get it. For a strategic game that spans thousands of years of time, where generation after generation of military units become obsolete and are replaced, why do we have/care about the combat experience of one individual military unit? My chariot/knight/cavalry fought barbarians, pike men and archers back in 3000 B.C. so now that it is a Helicopter gunship, why should it have a bonus against ranged units? I am not interested in each individual unit. I will have 5-10 units of that type at any given time (at least in previous Civs), they die and are replaced. A hundred years later, new technology replaces them. I don't see why I should care hundreds and thousands of years later. Historical accuracy-wise it makes no sense, but also gameplay-wise it feels like an Role Playing Game element that accidentally fell into Civ, that no one noticed should not be here, and has just been kept around. If you wanted to put promotions into a Civ game, I would much rather then be Civilization/military-wide promotions. For example, after gaining a total of, say, 25 experience points in combat, or 5 pts per military unit you have, you get a promotion for all units across the board. This represents improvements to your overall military system/generalship/military training. This makes sense for a civilization over the ages and doesn't strangely emphasize a single regiment/division over others out of your whole history. You could even break it down by combat against types of units: you fight a lot of ranged units, your bonus comes against them (or can be applied to a weaker overall bonus like "strength" for general tactical experience). If this hasn't already be discussed, I would really be interested in seeing a mod where this is implemented.