Why does gold matter? it doesn't seem to matter much

Acrobatc101

Chieftain
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Sep 23, 2013
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I played a Emperor level game as the Americans last month on a huge map with a large number of civs and city states.

Basically by the mid game I had a huge deficit, and by the late game I was -2000 gold per turn. Every once in a while, they would dismiss a unit, but I had so many I could never figure out which one they had taken away.

They took a unit a way every 10 turns or so but that meant that the 20000 gold debt the unit cost me was no big deal.
 
I played a Emperor level game as the Americans last month on a huge map with a large number of civs and city states.

Basically by the mid game I had a huge deficit, and by the late game I was -2000 gold per turn. Every once in a while, they would dismiss a unit, but I had so many I could never figure out which one they had taken away.

They took a unit a way every 10 turns or so but that meant that the 20000 gold debt the unit cost me was no big deal.

Well I see your point, but you can't buy anything or bribe civs or CSs without gold.
 
Well, it also kills your science, so unless you're so far ahead that you can steamroll everyone with the units you have there's a problem in the long run.
 
Well, long term your science will start to suffer massively, and if you can't take the entire world by force you are going to start going up against bombers without any units to counter it. Maybe if you get enough spies though and take autocracy, you can steal your way up the tech tree without worrying about that?
 
I'd love to see a screenshot of the -2000 gold per turn. But since the game was played a month ago...
 
Why? No Cs allies or bribing, and no gold to buy anything, and you can't buy strategic resources off AIs (I'm the only one who does this...?).


And your science.............will die.
 
-2k gold means late-game anyway, so seems reasonable. If you are just churning out new units every 5 turns from 12+ cities, one being dismissed once and a while is no big deal. No need for science. As long as you hit WW2 tech (bombers/fighters/tanks) it is enough for the rest of the game. You could freeze science permanently and still be just fine.

This is assuming some sort of domination-related game, of course. I suppose other victories are still technically possible since you could just trash them down to one pathetic city and slowly pursue anything you want.
 
because multiple instant universities after hitting education means several hundreds more breakers per turn
 
You've obviously never played with infinitely deep pockets. Essential? No. Fun as Hell? YEAH IT IS
 
Nope, I won via domination. Actually I think I won a diplomatic victory right before I killed the final to civs but it was basically domination.

Eventually, I started making banks and stock exchanges in every city to see if I could ever make up the balance but my deficit just increased.

It was like this the entire game though since I was at war continuously. Also the AI's were doing the same thing in the early game. Early mid game, the ones I was at war with had -200 deficits and were just cranking out units so I was doing the same.

Only by the late game I had -2000.

But I didn't have issues with science since I had rationalism and a lot of cities (America spams them)


You can also win with -100 happiness.

I only pursue things that build happiness really since I spam cities. However, I took that capital that had that desert thing that gives happiness so at that point that wasn't an issue either.
 
I think this thread goes well with the thread about the AI with a massive gold deficit. I suggested, certainly on higher difficulties, the AI can get probably outproduce any units disbanding, so they might not have a problem with massive deficits. If a human player can feel the same way, it would make sense.

I find it an extremely inefficient strategy where you essentially have to do well in other areas to make up for it, but it's possible to pull off.
 
Wouldn't your units would have a -100% combat penalty at -50 happiness?
 
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