1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Why does map generation make these long horizontal coastlines

Discussion in 'Civ6 - General Discussions' started by criZp, Apr 11, 2019.

  1. criZp

    criZp Warlord

    Joined:
    Jul 19, 2013
    Messages:
    1,181
    Location:
    Nidaros, Norway
    Like at the top and bottom of the map in these pictures. It looks so silly and unnatural. Anyone else a little annoyed by this?

    20190405154030_1.jpg
    20190405154039_1.jpg
     
  2. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    Continents script is crazy and does that sometimes... I avoid most of it by always using High Sea... not a guarantee, but increases the chances of more real-life looking conts... same for Fractal.
     
  3. DWilson

    DWilson Where am I? What turn is it?

    Joined:
    Jun 7, 2012
    Messages:
    1,463
    Gender:
    Male
    Location:
    Milwaukee, WI, USA
    I think some part of the generation attempts to leave an aquatic path on some continents.
     
  4. Naeshar

    Naeshar Chieftain

    Joined:
    Oct 22, 2016
    Messages:
    170
    Gender:
    Male
  5. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    9,854
    Nope but yes, another reason not to play. They appear to have decided to block off circumnavigation to try and force you to use canals or melt ice. It’s just rubbish and the game makers being gamey IMO.
    You can play Pangea and not bother or you can play continents and be restrained in enjoying the map because it is not continents and longer, it is ocean stripes.
     
  6. Abaxial

    Abaxial Chieftain

    Joined:
    Sep 14, 2017
    Messages:
    380
    Gender:
    Male
    The "continents" setting is really bad. Usually it produces exactly two continents, a big dull splodge in the west and another in the east. Consider the real world - seven continents, and they all have detailed and interesting shapes. How can one get something like this? "Earth" gives you the same geography over and over, while "island plates" gives you tectonically improbable snaky land masses.
     
  7. Bradypus

    Bradypus Chieftain

    Joined:
    Feb 26, 2019
    Messages:
    83
    Someone posted that he had good results from playing L size Island Plates. I tried it out and I have to agree. Those maps are exciting.
     
  8. Stilgar08

    Stilgar08 Chieftain

    Joined:
    Nov 6, 2002
    Messages:
    1,448
    Location:
    Zeven, Germany (Lower Saxony ;)
    All GS games I played apart from one had the possibility to circumnavigate the world, there was almost always a passage.
    What I don't like is the predictibility of continents maps. 2continents, none to extremely few islands. Always. Fractal often leads to landmasses completely connected via 1tile passages - thx to the new mountain distribution they get blocked sometimes now - well better than nothin'. And shuffle far too often results in pangea which I find boring.. Omissions aren't possible here either - like all types shuffle but without pangea...
     
  9. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    3,388
    Gender:
    Male
    Location:
    Warsaw
    It seems that the script generates land from bottom to the top, but then the features are placed i.e. polar ice, that simply override it. You can clearly see that there is not much tundra and it ends abruptly.
    Pre-GS there was a bit less ice I think, so less land was cut.
    In GS it seems that devs simply added more ice, and forgot about adjusting the actual land, so it won't get cut.

    Btw, is it a modded map or a standard one? Imho, that world doesn't look like a standard continents script.
     
  10. criZp

    criZp Warlord

    Joined:
    Jul 19, 2013
    Messages:
    1,181
    Location:
    Nidaros, Norway
    It is a standard map, I don't play modded maps
     
  11. Danthor

    Danthor Chieftain

    Joined:
    Feb 17, 2006
    Messages:
    269
    Location:
    Punta Arenas, Chile
    I always play Fractal
     
  12. Canadian Bluebeer

    Canadian Bluebeer Chieftain

    Joined:
    Dec 1, 2011
    Messages:
    307
    Gender:
    Male
    Location:
    Canada
    archipelego is also kinda borked for map gen. many places they've joined the islands trying to force you to make canals.

    mapgen is kinda... weird. (pangea, well yeah. ONE big landmass. anything else.. umf)
     
  13. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    It does now. :D

    Again, I insist: many of the oddities in the map scripts can be compensated (partially) by using High Seas. It makes for more interesting games also, regardless of map type option.
     
  14. jaget80

    jaget80 Chieftain

    Joined:
    Aug 26, 2012
    Messages:
    15
    Oh boy that was really ugly. I suggest playing with
    detailed worlds' mixed continents.
     

Share This Page