Why don’t you attack… option

livinginaz

Seven Ages of Man
Joined
Jan 27, 2020
Messages
98
Location
Land of the Yinzers, PA
Is there a consensus as to whether telling the AI to attack a city does anything noteworthy? I have never seen anything come of it, but I only really use it in scenarios. Even when it is strategically advantageous for the AI to seize the city, and they have the capability to, they just go into the fray in the other parts of the war.

I do not know if difficulty affects this either, I generally play IV on a lower difficulty setting these days.
 

ArchGhost

Prince
Joined
Aug 2, 2016
Messages
514
I occasionally put together a game where I vassal one AI at the start and then just "steer" that AI by picking their techs and targets, forcing them into wars at advantageous times etc. and just watch them play while I'm WB in the corner of the map. Let me tell you what I've observed.

The AI will eventually put together a campaign to take the city you've told them to target. Since the AI is so god-awful slow at mobilizing and moving its stack any distance, it takes forever for anything noticeable to happen. And they do weird things in AI vs AI warfare like get stuck around peaks and stand in spots 2 tiles away from a city indefinitely. Let me tell you, if the AI was as incompetent moving against humans as they seem to be against each other, they'd be entirely hopeless without the element of surprise DoW stacks with their perfect vision through the fog of war.

Note that the AI won't follow this direction until it resolves whatever mission it already had its stack on. So it either won't listen to you until after the stack gets to where it was already going and stops, or if you catch it without a mission. This makes the best time to give an AI ally a target is the very first turn they enter a war or the same turn their stack takes a city, as the AI will spend the next turn consolidating into the city before putting together another mission package.

This doesn't override any of their localized routines (AI_Counter, Pillage, Escort/Settle, etc) or taking potshots at free units. They also will still move units not assigned to their main stack(s) freely, so they can end up moving sizable amounts of units elsewhere and even take cities.
 

livinginaz

Seven Ages of Man
Joined
Jan 27, 2020
Messages
98
Location
Land of the Yinzers, PA
I occasionally put together a game where I vassal one AI at the start and then just "steer" that AI by picking their techs and targets, forcing them into wars at advantageous times etc. and just watch them play while I'm WB in the corner of the map. Let me tell you what I've observed.

The AI will eventually put together a campaign to take the city you've told them to target. Since the AI is so god-awful slow at mobilizing and moving its stack any distance, it takes forever for anything noticeable to happen. And they do weird things in AI vs AI warfare like get stuck around peaks and stand in spots 2 tiles away from a city indefinitely. Let me tell you, if the AI was as incompetent moving against humans as they seem to be against each other, they'd be entirely hopeless without the element of surprise DoW stacks with their perfect vision through the fog of war.

Note that the AI won't follow this direction until it resolves whatever mission it already had its stack on. So it either won't listen to you until after the stack gets to where it was already going and stops, or if you catch it without a mission. This makes the best time to give an AI ally a target is the very first turn they enter a war or the same turn their stack takes a city, as the AI will spend the next turn consolidating into the city before putting together another mission package.

This doesn't override any of their localized routines (AI_Counter, Pillage, Escort/Settle, etc) or taking potshots at free units. They also will still move units not assigned to their main stack(s) freely, so they can end up moving sizable amounts of units elsewhere and even take cities.
Thanks for the reply. I have tried some scenario creation attempting to guide the AIs down certain paths, but never thought of using vassals to influence them. This evidence seems to be in line with my own experience, in wars that are already well underway I’ve never seen anything come of it, but at the beginning of a war in a recent game I got the AI to seize 3 cities I directed them towards. I will definitely keep this in mind.
 
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