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Why ever pick Ancestral Hall over Warlord's Throne

Discussion in 'Civ6 - General Discussions' started by GKShaman, Oct 21, 2019.

?

I always pick

  1. Ancestral Hall

    64 vote(s)
    71.9%
  2. Warlords Throne

    8 vote(s)
    9.0%
  3. The third choice

    17 vote(s)
    19.1%
  1. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,216
    Normally the capital as you often get an envoy in at least one military state, if not you should be actively pursuing that first quest if possible.
    The irony is that if you have 3 military states you can get a lot of settlers before AH.
     
  2. acluewithout

    acluewithout Deity

    Joined:
    Dec 1, 2017
    Messages:
    2,696
    Huh. I have literally never thought of that. Good point. I think I may suddenly like AH and Red City States just that little bit more now.
     
  3. iammaxhailme

    iammaxhailme Emperor

    Joined:
    Jun 4, 2015
    Messages:
    1,073

    I am not a big fan of the T1 or T2 buildings either, because I find that Ancestral Hall and Intelligence Agency are the best choice for me the vast majority of the time. It's not a matter of wanting different buildings/effects, it's mostly that I wish the buildings were balanced better.

    Wait... does the military city state bonus apply to non-combat units??? I never thought of that. Maybe I should stop treating those CS's as so useless for my non-war games.
     
    Last edited by a moderator: Oct 22, 2019
    Pietato likes this.
  4. Victoria

    Victoria Regina Supporter

    Joined:
    Apr 11, 2011
    Messages:
    10,216
    yesssss
    it says units
     
    Karmah, local_hero, Kjimmet and 3 others like this.
  5. Casualty of war

    Casualty of war Warlord

    Joined:
    Feb 20, 2018
    Messages:
    159
    If you haven't had the early Suzerain of Valletta game, you have been missing out. Settlers popping out of your capital, like dandelions on your lawn after a rain, then plopping them down, Faith-buying whatever they need to be almost immediately contributing to your empire, over and over again. It's almost unfair. Akkad and Kabul are great for warring but Valletta is just great.

    I like forward settling with this arrangement to antagonize my neighbors into attacking then Faith-Walling after they've committed to the attack; the AI will just grind their troops to paste then you can go clean up the rest of their nation.
     
    Fluphen Azine likes this.
  6. darkace77450

    darkace77450 King

    Joined:
    Mar 8, 2015
    Messages:
    993
    They nerfed Culture from Great Works of Writing.


    T1 is a matter of playstyle (tall vs wide vs aggressive). T2, though, is pretty bad. Aside from Hungary, I can't fathom why anyone would bother with the Foreign Ministry when the Intelligence Agency and Grand Master's Temple are available.
     
    ezzlar likes this.
  7. knighterrant81

    knighterrant81 Warlord

    Joined:
    Aug 9, 2011
    Messages:
    192
    I'd say that's not really applicable to the first 50 turns of the game.
     
    Karmah likes this.
  8. Galvatron

    Galvatron Chieftain

    Joined:
    Jul 28, 2017
    Messages:
    18
    I don't choose any one option every time. WT is too strong, and AC is too weak, but it's not a done deal. If you're not going to conquer anyone WT is useless, and if you've done settling already AH is useless.

    As it happens I just used AC for the first time in a while, but it's not the only time I've used it.
     
  9. Fluphen Azine

    Fluphen Azine What is Fluphen Azine?

    Joined:
    Jan 27, 2013
    Messages:
    1,122
    Location:
    Las Vegas
    I play Pangaea and I dunno if the fall patch changed things but I seem to have more room in many of my games now.
    I have been building this Hall more on many of my games when I have enough space to settle 10 to 15+ cities.
    However I seem to fall into this trap of building it in my Capital and use the policy card with a 2 or 3 charged Magnus.
    What happens is, I seem to be building settlers for 70 turns or more from only my Capital.
    This seems to hinder my Finish time and push me into later turns.
    Should I be more focused on building settlers from my Expos as well or only from the Hall which seems to build them every 6 to 8 turns or so??

    I feel like I am doing something wrong where I am playing friendly with all Civs and just expanding while trade is through the roof!?
    The feeling of a trap is because I am usually at 2 to 4 cities waiting to get to the Hall delaying settlers and I have to wait for Feudalism to make the "free" builder have more value.
    It works out and seems a safer way to play as I build Army and Infrastructure but playing "nice" seems to delay my hostile take over which usually has to wait for Bombers of some sort.
     
    Last edited: Dec 6, 2019 at 2:28 PM
  10. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,036
    Location:
    Las Vegas
    I vote 3rd choice. I may be the only one to ever use it. But in my current game I had all my cities already conquered or settled so ancestral hall wasn't really an option. And while I did liberate one city (as seen in the funny screenshots thread) in my current game, I don't often get involved in the liberation game. I have inferior troops and lack oil, so going up against Germany isn't easy to begin with. I was only able to do it with bombers whose engines use aluminum, not oil. :D So Warlords Throne wasn't really a good option for me this game. I did conquer Egypt (and be extension England since Egypt conquered all of Victoria's cities), but I had to go full bore on army to do it (because of Egypt's UU), I couldn't spare the time to build the government district.
     
  11. Sostratus

    Sostratus Emperor

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    The penalty of 1 pop is almost negligible if the city building it is small, since you can grow from size 3->4 in a couple turns. But settlers are expensive too, so usually i end up with some combo of magnus city not using pop to build them and then if I'm gonna settle 10-20 cities, I might produce half those settlers in other places. It's more worth to have the city down 10 turns early and pay 1 pop (again, which is nothing in a small city) than wait to get it from the capital if you're trying to get a lot of settlers out at once. In my opinion and experience, of course.
     
    acluewithout and Fluphen Azine like this.
  12. ParadigmZwei

    ParadigmZwei Chieftain

    Joined:
    May 8, 2014
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    33
    Gender:
    Male
    Location:
    England
    And then there's me who almost always picks the Audience Chamber. I've always been a tall player, even in Civ VI, :shifty:
     

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