Why Homeworld is better than Starcraft

BlueMonday

Can I Kick It?
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I'm getting sick of all the Starcraft nuts out there ranting and raving about how great Starcraft is, so I think its time for me to educate all of them as to why Starcraft is only a mediocre RTS. As someone who has defeated both games, and mastered the gameplay and tactics of the two, I hope that I can provide a biased but educated arguement.

<u>Graphics:</u> Although I will allow some leway for the fact that Starcraft predates Homeworld, Homeworld has much better graphics. The texturing of the ships and scenery far surpasses that found in Starcraft. Who could forget the gloomy atmosphere of the Ship graveyard or the sheer beauty of the Cathedral of Kadesh? Not to mention the detail lended to both the smallest of fighters an the largest destroyers.

<u>Playing form:</u> Homeworld made the revoultionary inception of a completly three-dimensional world. Compared to Starcraft's isometric grid, Homeworld's completly spherical spacial map makes RTS an interesting challenge. By adding the dimension of an attack coming from on top of you or below you, battle tactics and defense are stretched to the limit. Dedicating too many forces to defending the frontal attack leaves you open to a sneak attack by cloaked forces moving in from above.

<u>Musical soundtrack:</u> By far, Homeworld has the best musical score of any game ever devoloped. It's brilliant blend of choral and new age music into the missions makes it an engrossing experience compared to the boring and repetive soundtrack of Starcraft. Every mission in Homeworld had a different musical score, and a music CD of the soundtrack was later distributed with the "Game of the Year" edition.

<u>Storyline:</u> Starcraft's storyline was one of the most dried up fruits of literature ever created. I have no further to look than James Cameron's production of Aliens to find a similar storyline. Homeworld on the other hand, had an engossing an fresh storyline: A race expelled from it's home planet thousands of years ago, must rebuild a Mothership to transport it back to its rightful place in the galaxy. I have never seen this line of thought in any production predating the release of Homeworld.

<u>Overall strategy:</u> The thing that I absolutly hated about Starcraft was the fact that every god damn mission started out the same way: you had X resources and units, and you had to do Y. Every time you had to research the same things: U-238 shells, armor, cloaking devise, blah blah blah. In Homeworld, research was cumulative as each mission went by. Once you researched Frigate Chassis you never had to do it agian.

Also, the way you played in one mission directly affected your play in the next. If you didn't harvest all the resources in one mission, you would end up short in the next. If you lost a destroyer in an indecisive battle in one mission, your lack of resources and loss of a 1200RU investment deeply affected your style of play in the next mission. If you didn't build salvage corvettes in the second mission, you would have to quickly build them in the next and thusly lose half your population to the invading fleet. However, in Starcraft it didn't matter how you did in one mission, you would start off the same in the next whether you played sloppy or perfectly.

<u>Ease of play:</u> Another thing I really hated about Starcraft was the cumbersome co-ordination of production. You could only focus on one thing at a time. If you were fighting, it was of supreme difficultly to continually produce in your factories and barracks what you were losing in the field. In Homeworld however, you had a simple popup menu that had all your production facilities (carriers and mothership) and was very simple to use in the heat of battle. The same thing applied for science research.

<u>Military formations:</u> The role of spaceship formations played a profound role in Homeworld. Certain formations of ships served different roles. A claw or X formation suited fighter and bombers. A sphere formation was best used for defense and picking off lonely frigates. Whereas a wall of ion frigs and destroyers was best for a main battle fleet.

<u>Escorting</u> In Homeworld you would have to use fighters and corvettes to escort frigates and heavier ships. If you didn't, quicker enemy bombers would dodge the big guns of frigs and reduce them to rubble. Without a screen of the tenacious defenders or multigun corvettes a massive investment like a Heavy Cruiser (3500 RUs) would quickly be destroyed by a small contingent of 60RU bombers. It annoyed me that units couldn't protect eachother in Starcraft. You could group them togther, but you couldn't order the marines to defend a tank, you could only hope that you could use the force in tandem to quickly destroy the enemy.

<u>Salvaging:</u> One of the most essential skills in Homeworld was stealing enemy spacecraft. Particularly in the early part of the game when you were at a loss for RUs and had to steal enemy frigates becuase you weren't of the necessary technology level to build them yet. In Starcraft, you could only kill enemies, not steal them and use their own ships against them.

There are many more reasons I prefer Homeorld over Starcraft, but I must be on my way. When I can articulate some more, I'll post them.

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Isn't this a bit like comparing Civ2 with Heroes of Might and Magic?

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-bondetamp
--
When you have shot and killed a man you have in some measure clarified your attitude toward him. You have given a definite answer to a definite problem. For better or worse you have acted decisively. In a way, the next move is up to him.
-- R. A. Lafferty
 
No, they are both of the RTS genre. And Homeworld is far better.

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<FONT COLOR="blue">"No Hope = No Fear"</FONT c>
 
One could argue that Heroes and Civ are both TBS, but that they have different scopes. I wouldn't say that one is better than the other, but I must say I find both enjoyable to the extreme.

What will you compare next? Alien and Star Wars? (Alien is best IMO, but I'm not very into space-fiction, so that might be it)
 
Only recently I had the pleasure of playing a demo of Homeworld: Cataclysm. It featured a full explanation of the game and a short mission. I must say that it was very captivating. The action in the game really kept me on my toes. I think the graphics in the game are OK. I think they're the best you can get right now, considering the huge amount of information Homeworld has to remember for each game (if only the location of every ship in a threedimensional environment!) The music was good to. It occurred to me that the theme of the music changed smoothly into a exciting and captivating sound when my ships attacked the enemy fleet. It really enhanced the sense of cinematic action and overall involvement.
The controls were very intuitive, although I needed some time to get used to it. I'm not sure if I could manage a gigantic fleet with ease...
On the whole I don't think Homeworld is to be compared to Starcraft. By all means do not forget that StarCraft was a 'revolution' in the realtime strategy genre, because of the differences between the three tribes, not because of its spectacular graphics, though I wouldn't nominate Homeworld for that either. I think we're dealing with two completely different concepts here, Homeworld having the most innovative and original one, that's for sure, but I'm not sure if it will appeal to everyone, Starcraft as you mentioned yourself did. It managed to be the best game of what, 1999?, and at the same time the best *sold* game. That's a very interesting accomplishment to say the least!
I don't want to say one of the two games is a 'better' game. They're both wonderful on their own and suitable for their own audiences. I have said. Amen.

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