To easy to wipe out anyone, that is the main reason, I don't like them. SDI is completely pointless. 75%, I have seen more than once where a hostile enemy will make alliances with other civs. You will be at peace with them, they declare war, and use up 40 nukes, 10 hits and 30 shot down. Then the other civs declare war, use up all their nukes, sometime over 100 more nukes hit your cities and that is all in one turn after you hit the End of Turn button, mean while, you can't do anything, but sit there and watch them blow all of your cities to pieces. I have seen my 25 to 30 city empire completely wiped out with more pollution than you could clean up in 50 turns.
I don't think you should be able to fire all the nukes, then have your alliance fire all their nukes, by declaring war and then 150 nukes go flying. There is no deturrent, because you really never get another turn after this happens and your ability to respond to several civs nuking you is very limited after this happens.
This happened in every civ3 game later in the game. I made alliances, treaties, blah blah blah and everytime they turned on me.
In conclusion, if you get nukes first, waste every civs cities and navies as soon as you can, or just eliminate nukes from the game as they are basically stupid and don't add anything to the game except making you waste alot of time building a civ only to see it wiped in one turn while you got up to get a coke from the frig.
If the SDI was like 95%, then firing 20 to get 1 hit would be very expensive, maybe an adjuster to the shoot down % for the SDI would solve this problem. If it hits however, the city and units in adjacent squares are completely gone and all 9 squares have pollution. You could only fire them until you achieved 1 hit per turn. That would slow things down, but if 8 civs attack you at once, 8 cities completely gone, thx.
I don't think you should be able to fire all the nukes, then have your alliance fire all their nukes, by declaring war and then 150 nukes go flying. There is no deturrent, because you really never get another turn after this happens and your ability to respond to several civs nuking you is very limited after this happens.
This happened in every civ3 game later in the game. I made alliances, treaties, blah blah blah and everytime they turned on me.
In conclusion, if you get nukes first, waste every civs cities and navies as soon as you can, or just eliminate nukes from the game as they are basically stupid and don't add anything to the game except making you waste alot of time building a civ only to see it wiped in one turn while you got up to get a coke from the frig.
If the SDI was like 95%, then firing 20 to get 1 hit would be very expensive, maybe an adjuster to the shoot down % for the SDI would solve this problem. If it hits however, the city and units in adjacent squares are completely gone and all 9 squares have pollution. You could only fire them until you achieved 1 hit per turn. That would slow things down, but if 8 civs attack you at once, 8 cities completely gone, thx.