TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
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- 27,989
Then how many tanks would it require to fill a capital city so much that noone else fits in?
That depends...what kind of system hardware are you running ?
Then how many tanks would it require to fill a capital city so much that noone else fits in?
But conversely, many fewer tanks ought to be able to spread across the UK, interdicting the movement of other tanks, without needing to pile on top of each other to defend at full effectiveness.
If 1UPT had really good gameplay, like a decent hex wargame, and much more interesting than Civ IV's SoD's smashing into each other - I'd hardly care for realism.
If 1UPT had really good gameplay, like a decent hex wargame, and much more interesting than Civ IV's SoD's smashing into each other - I'd hardly care for realism. As long as the Civ N combat system measures some decent mix of "firstest, mostest, and best handled" I don't care if it's got some unrealistic aspects - not least because it always will.
You could easily fit all the tanks in the world (approx. 500,000, including out-of-function models and museum pieces) in a space the size of a Civ 4 tile on the world map). I think you underestimate the size of our earth.
Here we differ. Good gameplay is important of course, but in my opinon gameplay should always be based on historical reality in a game like Civ.
Too bad. It's not, in any Civ game. So now we've disposed of that, let's worry about gameplay.
Too bad. It's not, in any Civ game. So now we've disposed of that, let's worry about gameplay.
And how did you arrive at that conclusion; majority rules?
This may not be the thread for a discussion of game design, in which casw the point is deferred. But this topic might benefit from a broader range of opinions if you allow the subject to drift a bit.
The combat, imho, is FAR better, because it is not simply "build SoD, aim in general direction of enemy, let 'im rip", but requires some tactics and planning.
He's right by definition; we're playing a game. If our choices didn't influence the outcome in an interesting variety of ways, then there wouldn't be much point in using a game as the method of presenting civ (instead just make movies). On top of that, the scale of civ (not to mention the scale of going through history within a matter of hours) necessitates further breaks from reality.
Could you please explain sample tactics then (for Civ IV)?
I actually want to hear this....
Could you please explain sample tactics then (for Civ IV)?
I actually want to hear this....
It is a completely different game, barely comparable. The combat, imho, is FAR better, because it is not simply "build SoD, aim in general direction of enemy, let 'im rip", but requires some tactics and planning.