Interesting opinion, what I found most interesting is that the very points you describe as fun
- Stacks of Doom
- Religion
- Domination victories
were the very ones I found least appealing in Civ IV.
To me, Stacks of Doom, lacked any strategic thought beyond "who can build the biggest stack". I was not a fan of how religion was implemented into Civ IV either, but then again I can not say I'm a fan of religion in general. My issue with pursuing a religious strategy is that is basically employed the same mind set as stacks of doom, except rather than "He who has the most armies wins" it was "He who has the most temples wins"
What I find fun about Civ V is that it abandons Civ IV's
victory through quantity approach. I find that in Civ V you need to carefully consider what you choose to build. Civ IV in most respects didn't really penalize you for building something just because you could (up to a point). In Civ V though you take a fairly significant hit for over production.
We may sit on opposite sides of the fence here because I do not equate strategy to conquest. I rarely start out pursuing a domination/conquest strategy, if that's the way the game turns then so be it, but I typically find pursuing the other victory types to be more fun.
Archers shooting over lakes is a stretch at best and I had to scratch my head when I the first time I saw archers shoot over a mountain, but the game is intended as an abstraction of the real world, not a simulation, and Civ IV had its share of
oh,thats stupid stuff going on as well.
I like the way Civ V looks, for me the graphics are much better than those in IV, and the interface, though it still needs some polish, is also a step forward.