- Aug 2, 2016
it doesn't have anything to do with passion vs. profitability. Those small devs literally don't exist anymore or are forced to use things like free-to-play models to even get market share. The entire video game industry monetized heavily after the success of online multiplayer, with heavy investment from tech companies like Microsoft and the sudden need to please investing shareholders. So much money was being put into it, after games became a proven commodity after a couple decades, that it blew the entire thing up.Put simply what happened is that the gaming industry moved away from the passion driven developers who wanted to make a great game to the profit driven model of earn as much money as possible at any cost.
The core issue is instead of mass appeal. No one on the dev end cares how crap or not the game is as long as it can be forcibly marketed to make record profits. You do that by casting as wide a net a possible and spending as little time developing as possible to implement in-built obsolescence, creating the streamlined hell that is companies like Ubisoft or Activision and dumbing down the product whether intentional or not.
Unfortunately, Halo was long gone already by H4, arguably even Reach before it. Ironically they were trying to ride CoD's coattails, the franchise that muscled Halo out. CoD4 was a phenom that upset H3's grip in shooters, not to mention the huge success of the sequel, and by the time Black Ops came out, Reach had no chance at all.And I couldn’t even be bothered to finish the Infinite campaign because it was so painfully obvious that they threw away everything distinct about Halo in order to chase yesterday’s trends.