Why is this still happening?

Malachi256

Prince
Joined
Feb 16, 2008
Messages
539
I find barbarian camps with AI settlers...

I know the code for escorting is in the game. It's not hard - it's not like settlers can out-move any military units in the game.

I guess I could understand it on prince-and-lower difficulties, but on king and above? Really?
 

Pax_Romanus

Chieftain
Joined
Dec 31, 2011
Messages
85
I'm guessing either a) the unit got killed by several brutes ganging up on it, or b) the settler was forced to move around a unit from a CS/ another civ, while the escort moved through it. ( AI cannot path to save its virtual life.)
 

Adjuvant

Emperor
Joined
Jul 23, 2011
Messages
1,474
Well I guess that's possible, even though it's a little ridiculous given the bonuses that the AI gets against barbs on king+up.

I... don't think AI gets bonus v barb unless it goes honor policy...

It plays on a lower difficulty than "you do" and starts with more stuff.
 

Wulf38

Warlord
Joined
Aug 21, 2010
Messages
228
The AI settler code is pretty bad. It seems like when a settler is built, it picks a settling location and stubbornly tries to follow the shortest path to that place, no matter what happens. They'll try to send settling parties straight through hostile territory while at war, and the settler will happily keep walking into range of enemy units even if its escort gets killed. Then if for some reason if it can't settle in the chosen spot, it will just kinda sit around forever, not bothering to take other perfectly good settling locations that it could easily reach.

It doesn't surprise me then that they get picked off by barbs sometimes.
 

nefloyd

King
Joined
May 11, 2009
Messages
663
Yea, their settlers can easily get locked into an incompletable state. If I have a neighbor who I think will settle a location I want, I can use 3-4 units to block the movement path until I settle it. Then his settler just idles forever. Can do the same thing with land purchases to create a border line, too.
 
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