CivLifeRyoutube
Chieftain
- Joined
- May 11, 2020
- Messages
- 26
While it my be tempting to just build one spaceport and build everything from there as spaceports are very expensive and you could build a LOT of things instead of the spaceport. Spaceports in other cities give you 2 things
1. Insurance
2. faster victory
If you lose you spaceport city, you could lose the game.
In this video I lost my capital to a comet storm which doesn't normally happen, but some other things, like a surprise declaration/nuke could cripple you. Even a few spy sabotage missions could make it impossible for you to overcome another civ especially on deity (which is what I was playing on) where the margin for error is slim, especially if your new to deity. What multiple spaceports can give you, even if expensive, is insurance that even if you lose your spaceport city, you can still win the game fairly quickly.
Secondly, towards the end of the game, a surprise diplomatic or religious victory is always in the cards. End of the game, even culture can sneak up on you and give you the bitter taste of defeat. Multiple spaceports allow you to speed up science victory by giving you the opportunity to build multiple exoplanet expedition boosters at once. Instead of 35 turns, you could win in 10 and shave 25 turns off of a potential defeat and turn it into a victory.
1. Insurance
2. faster victory
If you lose you spaceport city, you could lose the game.
In this video I lost my capital to a comet storm which doesn't normally happen, but some other things, like a surprise declaration/nuke could cripple you. Even a few spy sabotage missions could make it impossible for you to overcome another civ especially on deity (which is what I was playing on) where the margin for error is slim, especially if your new to deity. What multiple spaceports can give you, even if expensive, is insurance that even if you lose your spaceport city, you can still win the game fairly quickly.
Secondly, towards the end of the game, a surprise diplomatic or religious victory is always in the cards. End of the game, even culture can sneak up on you and give you the bitter taste of defeat. Multiple spaceports allow you to speed up science victory by giving you the opportunity to build multiple exoplanet expedition boosters at once. Instead of 35 turns, you could win in 10 and shave 25 turns off of a potential defeat and turn it into a victory.