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Why no Tea?

Discussion in 'Civ4Col - We The People' started by Joij21, May 13, 2020.

  1. Joij21

    Joij21 Emperor

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    Do you remember this?
    OIP[1].jpg
    Why is there no tea resource? It wasn't called the Boston Stone Party.
     
    Last edited: May 13, 2020
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  2. TheIO

    TheIO Bugged

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    Because Tea wasn't grown in the Americas. As such, it comes under the Luxury Goods catch-all for stuff wanted in but not from the Americas.
     
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  3. Joij21

    Joij21 Emperor

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    But was it that expensive? The luxury goods seem to be as expensive as fine booze or perfume. As far as I know tea at the time was about as cheap as trade goods (only rising once the East India co. gained a monopoly on it). However your own people don't demand trade goods as a product. Also trade goods arn't really a practical resource as natives never trade for it despite the description about them claiming they like it.
     
  4. Swarbs

    Swarbs Emperor

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    Luxury goods is a catchall for everything your colonists need. It's not a perfect representation, but it saves having a different good for glass, lead, paint, paper, tea etc which were all imported from Europe to the colonies to supply local needs.

    Having a separate good for each of those would just make micromanagement worse when trying to supply the domestic market.
     
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  5. ConjurerDragon

    ConjurerDragon King Supporter

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    Tea was expensive back then. It was grown in China and China accepted only silver in payment, severely draining the economy England of that metal.
    https://en.wikipedia.org/wiki/Globa...9th_centuries#China_and_the_demand_for_silver
    China would accept no other trade goods offered, claiming that it was so sophisticated that nothing produced by Barbarians in Europe could even for a moment be considedered to be useful for them (yes, they were quite full of it with the Ming, later Quing Emperor considering himself as the ruler of the world and all other not trade partners but "tributaries" and not sovereign states).

    Only after the Opium Wars did China accept the opium grown plentiful in India as payment for their tea, reducing the loss of silver and
    only after the tea plant was smuggled outside china and could be planted extensively in fitting regions in British India did the English produce enough to export it.
    But that is far, far later than the start of the game that begins in 1492 with the discovery of the Americas...
     
    Last edited: May 17, 2020
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  6. Hibernian

    Hibernian Chieftain

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    No need to code a new resource for the sole purpose that you can dump it overboard.
     
  7. PPanda0421

    PPanda0421 Chieftain

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    He only asked for tea, not the others that you added yourself. Also, RAR/WTP has already added a lot of new raw/processed goods and resources such as indigo, dyed cloth, hides, cocoa leaves, cocoa, coffee, whale oil, etc. All of which already contributes to micromanagement. I don't see the harm in adding more resources like tea or tea leaves. This is a mod after all and anything goes. If you want historical accuracy then that is another issue.
     
  8. PPanda0421

    PPanda0421 Chieftain

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    Not sure if you're being sarcastic but he meant if we have stone as a resource, why not have tea as well since it was also available back then.
     
  9. ConjurerDragon

    ConjurerDragon King Supporter

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    As an import from Europe. The english colonies were only allowed officially to import tea from England which in turn came in major part of the game from China and in the late part of the game from India. Not something you NEED to live and prosper but an imported luxury, not something homegrown, hence falling quite approbiately under "luxury goods".

    Stone on the other hand is available from quarries in the New World and used as a building material - at least in more civilized colonies like New England. Later in the US whole cities were quickly built up from lumber alone in the Wild Wild West...
     
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  10. PPanda0421

    PPanda0421 Chieftain

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    First of all, this is a mod so it does not have to be historically correct. RAR/WTP has completely changed vanilla rules/mechanices/features so adding new resources available to that era is not unreasonable. Second, adding tea/tea leaves is just adding another commodity to trade with. Just like the additions of indigo dye, dyed cloth, precious gems, whale fat/oil, etc in the mod. It's adds more variety and more options to making money. You could plant tea to get leaves and dry the leaves to sell as is or to make actual tea, similar to how coffee is made in the game. Third, tea can be the precursor to something else, perhaps things of east-asian culture. Allows more options for future expansions of WTP. Lastly, I don't know about you but I barely use luxury goods in my games. You cannot produce it and it's always expensive to buy and you can't really make money off it (Indians will offer much more for trade goods than luxury goods ratio-wise). You can sell it for some profit in your domestic market but there needs to be a high demand for it. In short, luxury goods are essentially useless. Unless I'm missing something about luxury goods in the game that make them worth dealing with.
     
  11. raystuttgart

    raystuttgart Civ4Col Modder Supporter

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    Hi guys,

    adding Tea as a Yield / Good was discussed several times.
    It is not going to happen in WTP core mod.

    Producing Tea in the New World
    • historically inaccurate
    • majority of community and team does not want it
    Having Tea as another Luxury Good to be bougth from Europe
    • historically accurate but meaningless for gameplay
    • majority of community does not want it
    However, everybody is free to do whatever he wants in his private mod-mod.

    Summary:
    Guys, simply create your own mods for your personal taste - but please share them with community. :)
    It is not that hard and it can even be fun. Why wait for others to do it?
     
  12. ConjurerDragon

    ConjurerDragon King Supporter

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    Speaking of tea, I stumbled about this
     

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