RoddyVR
Veteran Board NESer
i've been wondering why the game is run at the speed it is.
as it is now it seems to be going at 10 turns per turnchat with about 1 chat every 3 days or so.
i'm not sure if the DP/president gets to set the speed or if its hardcoded in the 3 books somewhere, but i dont understand why its at the pace its at.
why not just make it 1 game turn per day, with a turn every day.
i assume there are 2 downsides to this:
1. people have to be present everyday. have to decide things everyday.
2. there will be a lot of turns where some people have nothing to do (while their city is building something, or in the beggining of the game).
but i see those 2 as each being the answer to the other.
the only people who would realy HAVE to do something every day would be the president (run the turn), and maybe the person that does the trading(check up on if there's any good trades available, like workers for sale).
but being as those positions are voluntary and elected, those people should know in advance what they're in for.
for everyone else i see this as a benefit. its MUCH easier to fine tune your city/province/military/science/spending. if you can post order for every turn, knowing exactly what the situation is right now.
yes it would make the game last upto 540 days, but so what.
anyway, i'd like to know the reasons used to set the pace at what it is now. if anyone can point me to the thread this was decided in (or just tell me) i'd appreciate it.
i'm not saying we should change the pace NOW, or even in this game, (even though i'd love it if it did), just would like to have a discussion about it.
as it is now it seems to be going at 10 turns per turnchat with about 1 chat every 3 days or so.
i'm not sure if the DP/president gets to set the speed or if its hardcoded in the 3 books somewhere, but i dont understand why its at the pace its at.
why not just make it 1 game turn per day, with a turn every day.
i assume there are 2 downsides to this:
1. people have to be present everyday. have to decide things everyday.
2. there will be a lot of turns where some people have nothing to do (while their city is building something, or in the beggining of the game).
but i see those 2 as each being the answer to the other.
the only people who would realy HAVE to do something every day would be the president (run the turn), and maybe the person that does the trading(check up on if there's any good trades available, like workers for sale).
but being as those positions are voluntary and elected, those people should know in advance what they're in for.
for everyone else i see this as a benefit. its MUCH easier to fine tune your city/province/military/science/spending. if you can post order for every turn, knowing exactly what the situation is right now.
yes it would make the game last upto 540 days, but so what.
anyway, i'd like to know the reasons used to set the pace at what it is now. if anyone can point me to the thread this was decided in (or just tell me) i'd appreciate it.
i'm not saying we should change the pace NOW, or even in this game, (even though i'd love it if it did), just would like to have a discussion about it.