Hi All,
In my last 10 games including latest patch I always went for Authority 1 no matter how I continue. I feel this is not immersive RP-wise. Let me explain:
At least on my typical setting (Deity/Huge/Marathon) there is no point ever to not take Authority 1. Alarm at new barb camps, extra CS vs barb, culture for killing too much to ignore. So even if going tradition it would be 1 A, 6T or whatever, because with the culture kills I can start Tradition in a matter of few turns. Can I propose to move at least the culture bonus to Authority 2/3? This way one would take Authority only if he plans so, and not because it is a must. Or am I missing something? I know that starting on a small island (or tiny map) or disabling barbarians would be an example to not take it, but that is a very minority case.
Other: Where is the thread for the new "VP congress"? I see how-to thread but not the actual ongoing congress thread.
In my last 10 games including latest patch I always went for Authority 1 no matter how I continue. I feel this is not immersive RP-wise. Let me explain:
At least on my typical setting (Deity/Huge/Marathon) there is no point ever to not take Authority 1. Alarm at new barb camps, extra CS vs barb, culture for killing too much to ignore. So even if going tradition it would be 1 A, 6T or whatever, because with the culture kills I can start Tradition in a matter of few turns. Can I propose to move at least the culture bonus to Authority 2/3? This way one would take Authority only if he plans so, and not because it is a must. Or am I missing something? I know that starting on a small island (or tiny map) or disabling barbarians would be an example to not take it, but that is a very minority case.
Other: Where is the thread for the new "VP congress"? I see how-to thread but not the actual ongoing congress thread.