Discussion in 'Civ6 - General Discussions' started by Aheadatime, Oct 26, 2016.
I'm in total agreement. The UI is quite frankly horrendous.
Civ 5's is a million times better. imo.
Please play it before forming an opinion.
Actually playing civ6 is a royal pain in the arse due to the hills.
Wrote this as one of the things i was not a fan of in a post. REALLY taxes the eyes.
I have to agree. The visuals are much clearer in Civ 5. I often struggle to discern anything (like barbarian camps and resources) in the explored areas that are then hidden from view. A few tweaks could fix that though, if the devs wanted to sharpen and color it up a bit!
A far far less important issue, but following on from Hills......
How are you supposed to differentiate between old-growth, and second-growth woods?
They're visually identical, but mechanically different.
Though I've no idea if they're functionally different? appeal factor perhaps?
I like it like that, ok it can be improved a little to increase the visibility of some features. But it gives the feel a reading old maps drawn on scrolls, in a time when those maps where all but accurate, just giving hints about what's out there.
??? Exploration in my opinion is not about filling the map for the beauty of it but to find huts, barbarians, location of other civs, places to settle...
Agree, would be the best
Fortunately, Strategic view is very good. I use it a lot when I care about hills.
I don't think you can tell the difference just by looking, but the functional difference is that "new growth" cannot be chopped for production, or grant appeal. I'm unsure if "new growth" give adjacency bonus to holy sites but probably.
It's too late, but rather than the filter effect over Fog of War, it would have been nice if it were truly a paper map rendering that looked like a Sepia version of the strategic view. Then things under fog would be extremely clear and it still would have been beautiful and immersive.
+1. new FOW is horrendous, as are some of the chosen icons for resources- needs to be fixed.
I think it needs tweaking, that's all. Increase the contrast on hill to make them easier to spot (they need that in the main view too) and do the same for resources. That would pretty much do it, in my opinion. Aesthetically, I love it!
I'd also maybe darken up the look of completely unseen land though. I find when you haven't explored and you're surrounded by blackness it creates a feeling that this little area of light is your whole world, which is both cosy, scary and exciting. I miss that.
On the subject of maps - the rivers in VI are better than in V, but still not as good as in IV. Let's have some interesting wiggles, some little oxbow lakes, etc. The little rocks are a nice touch in that vein
I really can't believe they released the game with such a horrible UI and especially FOW.
Spotting anything is a royal pain, a good overview, priority for any strategic game, is nonexistent.
Disappointed that how far downhill they went from 4.
The brown-on-brown color scheme is WAY too hard to read.
I don't have a problem identifying hills but for the life of me I can't tell the difference between desert and plains tiles in fog.
Artistically I think it looks cool. But at a certain point it's just ridiculous. Especially when you are in the modern age.
I think the entire map should be revealed by default when you enter the modern age, and it should convert to a more Civ5 style where it is dark. It would be impossible to implement at this point though.
I still think this style "makes sense" in the ancient through the renaissance eras though.
anyone mentioned the minimap yet? with brown fog and brown unexplored regions it looks completely, you know, brown, with some random coloured dots.
The goody huts and natural wonders, finding city states etc are of course the priority early game. Hence why I specifically said AFTER I HAD FOUNDED MY EMPIRE. IE, a time mid-late game when I had founded all the cities I want, I have all the resources and luxuries I need and can just settle down into the production game. At this point goody huts are all but gone or irrelevant. So exploration becomes about filling the map.
But apparently not for
I hate how the grid is all wriggly in the strategic view, though. I want straight lines! That's really what's putting me off strategic view. I want to see distinct hexes
More contrast, a bit of color, and better terrain icons (esp hills), and making the unexplored territory color darker, would make the map-type FOW much better.
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