rmontaruli
Prince
This mod is a neverending surprise!But the current ruins event is exactly that.
What is the advantage to settle a new city on ruins?
This mod is a neverending surprise!But the current ruins event is exactly that.
What is the advantage to settle a new city on ruins?
I thought the same, but there is no currently existing mechanism to do so.It be great if the ruins could store some data about the cities underneath (like the world wonders that were built)
Is it not possible to do that with a variable? I'd imagine you just store the tile coords and the Buildings and whenever a function needs to check what buildings the ruins contains it looks at the variable with matching coords.I thought the same, but there is no currently existing mechanism to do so.
So basically event bonuses are left on the tile when the city is destroyed, and when the ruins are removed the event bonuses are removed? Would that work @Leoreth?So maybe a flat +1 on a ruin tile, that bonus increases with certain techs (like literature and latter academic research), university gives a +2 bonus to the tiles, and the museum gives a +2 bonus to the tile.
The museum is a building that provides culture and gold in a city based on the wonders already built in the city.
The great artist's culture bomb leaves a wonder on the city called a great work. That building provides & when a museum is in the city.
Oops, I meant would that be more doable?If I were to code it?
Returning to topic of thread I somewhat agree that razing cities punishes player to much, -2 to stability per population razed is to severe. I would change it to -1, because otherwise it's always "operation starvation" time...
Or maybe make Raze Instability based on Culture Level?If I could forbid deliberately starving cities people want to raze I would. This kind of talk just makes me want to remove the raze button-
Maybe ruins should be a terrain feature instead of a pseudo improvement, that would give many advantages out of the box:
- you could still build improvements on top of it, so you're not forced to remove it just because you want to make use of the land
- I could give additional production for removing it, I think that makes a lot of sense because many cities and wonders were built by using stone etc. from nearby ruins. For example many buildings in Cairo were built using the shiny outer shell of the Pyramids
- this is not really feature related but ruins also could have like +1 base production to reflect a more gradual use as a quarry
- it's possible to give buildings additional specialists with improvements, so a museum could give +1 specialist per ruin in city radius
- likewise happiness is another option if we want
Downside:
- ruins cannot coexist with other terrain features then. Since cities usually also can't, that is generally fine. The only exceptions in floodplains.
If I make ruins compatible with most improvements (except maybe Farms and Plantations), this should encourage keeping ruins in the game for longer, which I think is more realistic. Later in the game you can then use Museums, or maybe even Hotels to get additional advantages for keeping them. Or you remove them for the additional production.
So I'm guessing a Forest Ruins tile is out of the question?If I make ruins a feature like described in the quoted post, they cannot coexist with jungles or floodplains. There can always be only one feature per tile, that's the choice to make.
And I would like to persist information about city culture and wonders in ruins, but as discussed above that would require additional effort that I do not want to invest right away.
Museums can be built by great artists and give additional GP rate per culture level. Hotels are a late game building that gives additional trade route yield per culture level. Here is a feature list for 1.15 if you're interested.
Then AI settling patterns needs to be improved. Because frankly now I need to raze cities, otherwise I'm stuck with cluttered garbage "cities" that only drain my treasury via maintenance and contribute nothing to my empire.If I could forbid deliberately starving cities people want to raze I would. This kind of talk just makes me want to remove the raze button-