Why so many many AI religious units?

planetfall

Emperor
Joined
Jan 18, 2002
Messages
1,232
Location
California
There are just too many AI units flooding the map.

How are they cheating to get so many?

We can't kill them, and the increased cost with each build, is a joy killer. Is there a way, without disabling religion, to reduce the AI missionaries, etc/
 

pokiehl

Deity
Joined
Mar 5, 2017
Messages
2,145
They’re not cheating. You need to keep up by building up your own religious units to defend against them.
 

universecreep

Chieftain
Joined
Oct 5, 2017
Messages
85
The only way may be a mod.

That's the main reason I disable the religious victory. It's not enjoyable but if you ignore it, the AI could win the game that way.
 

vorlon_mi

Emperor
Joined
Oct 21, 2004
Messages
1,306
Location
Chelsea, MI
If you're at war with an AI, your military units can use "Denounce Heretic" against religious units from that AI who has another religion. It lets you clear your homeland of their apostles and missionaries. On the other hand, if they're coming from your ally, you have fewer options. Just like you keep a military garrison, you may need a garrison of inquisitors.

Isn't it ironic that the AI does much better with religious combat (where terrain and walls are not a factor) than it does with military combat?
 

Chefofrats

Prince
Joined
Mar 8, 2018
Messages
415
Location
The Cardboard Country
If you have an apostle with the Debater +20 religious combat promotion, and you heal it with gurus, the AI can't touch you. Religious units also benefit from flanking (sounds idiotic, I know, but hey, so is the whole concept of religious combat), so you can make that Debater even more powerful by flanking the foreign religious unit with more of your own.

What I find most annoying about religious combat is the lack of in-game notifications about foreign units entering your borders and cities being converted.
 
Joined
Aug 3, 2020
Messages
544
What I am more curious about is why the AI doesnt seem to target my cities (other than my holy city) with their units, as long as I have founded my own religion.
They will target my cities only if they have no religion, and otherwise go to other player's cities that have my religion in them in order to stamp it out, but virtually never try to convert one of my cities with my own religion in it.
While convenient, it makes the religious game essentially a non-factor.
 

Infixo

Deity
Joined
Jan 9, 2016
Messages
3,984
Location
Warsaw
What I am more curious about is why the AI doesnt seem to target my cities (other than my holy city) with their units, as long as I have founded my own religion.
They will target my cities only if they have no religion, and otherwise go to other player's cities that have my religion in them in order to stamp it out, but virtually never try to convert one of my cities with my own religion in it.
While convenient, it makes the religious game essentially a non-factor.
There are grievances for that. AI basically tries to avoid them as much as possible.
 

reddishrecue

Some dude on civfans
Joined
Nov 16, 2009
Messages
5,926
If you have an apostle with the Debater +20 religious combat promotion, and you heal it with gurus, the AI can't touch you. Religious units also benefit from flanking (sounds idiotic, I know, but hey, so is the whole concept of religious combat), so you can make that Debater even more powerful by flanking the foreign religious unit with more of your own.

What I find most annoying about religious combat is the lack of in-game notifications about foreign units entering your borders and cities being converted.
Ohh yeah, debaters are so good to defend or attack other religious units. The best in the game at that topic.
 

NeoBasilisk

Chieftain
Joined
Jan 7, 2009
Messages
20
Something related to religious combat that you may also not be aware of is that religious units can heal if they rest next to a holy site
 
Joined
Dec 1, 2011
Messages
355
Location
Canada
Of course, when the heathens come in and cause trouble, you can just go obliterate their civ and stamp out the heresy. :D

(that's what I do. and yes, RV is turned off always)
 
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