Luchuirp whiners and non-believers away from this thread!
First I wanted to write about how one can get a decent size army of fireballing golems in good timing, but that's too much work.
So, instead I'll bore you and talk about a strat that is under the nose. The strat is mostly useful against high difficulty AIs and other humans in certain conditions.
Anyways, yesterday I started a game with these settings:
On this starting position:
A good start, although it isn't really necessary to be of this quality. The point is that you have a start to go mining first.
So, I built a mud golem right away growing to close to 4 pop. Got some money from exploring, my scout fog busted NW close to the ocean until it eventually died and my warrior stayed in the city.
With Tholal's mod on diety, you don't really want to meet anybody for as long as you can. Early peace pts are nothing. As soon as you meet somebody, you'll be considered a target since you're so weak in comparison (although the AI doesn't really evaluate power properly later on anyway...). Looking far and wide from the mirror of heaven is refused here. Also the warrior stays in the city because it seems to me that the AI is a little bit more likely to early insta-declare if the city is spotted being empty or barely fortified.
Continuing, I worked the gold, got a few warriors.
Tech?
Mining revealed copper near by for a second city, so it makes perfect sense to research Mansory right away. Especially in a Pangea map with a good production capital.
Mansory is finished? Hit world spell.
We go Agri>Exploration while building a settler.
What else? We research Construction and build more warriors and improvements.
Then, as soon as Construction is done, we start a siege workshop in the capital and move towards mysticism.
God King is imposed and at the same time we bulb Bronze Working with the engineer that appears from the GPP.
Catapults are produced and we research Calendar and half of Education before maintenance is too high in preparation to go towards code of laws with the future conquered cities. Because that's what is going to happen: easy war.
As we know, nothing is more cost effective than boring bronze warriors. The faster you can get them the better; and if you can get catapults just as fast... Well, then you're in early rush heaven (or one of them).
And so, at turn 86, we make our move:
Sayonara, silly AI with humongous bonuses!
Here's an abbreviated message for you: N.O. C.H.A.N.C.E.
We even nailed Orthus there (although it costed me a few warriors).
That's a considerable stack for this turn. The decision for catapult production didn't sacrifice bronze warrior numbers (important) and tech situation is perfectly fine.
Without the world spell, at this timing you would either have construction with an weak army (plain warriors) or a small-not-cost-effective-slow army (golems), or have bronze working without catapults (simple bronze warriors on diety without backup do not work as well as in other difficulty levels, though).
Here you have one of the best early combinations. Considerably fast.
Bad fighting rolls cannot stop you.
At other difficulty levels you may wish to simply spam more warriors. So, instead of construction you can go right away towards mysticism to use god king for a fast spam, if you so wish. Maybe even research KoE to get an adept for enchanted blade. And bulldoze your way through with numbers. After all, reinforcements arrive faster with double hill move.
- The point of all this is the following: you can get numbers and tech (catapults and bronze weapons, I mean) at this particular early timing, while others either get tech or numbers. You can spam warriors until research is zero and still bulb BW.
That's something.
Sometimes you can research mansory first, like with a wine start. You already have crafting, so you may not need another worker tech right away. Also the first mud golem takes a while and then again you may need more warriors first anyway at the particular circunstances.
Further on, if you hit the jackpot with copper near your capital and there's someone close by...
Conclusions:
- No civ can gather and rush a big stack of bronze warriors as fast as Luchuirp without sacrificing tech progression;
- No civ can get both BW and Construction as fast as Luchuirp;
- Few civs can defend as well against early diety AI rushes as the Luchuirp.
Final thought:
- Alexis is a good choice to execute this rush for the Luchuirp because of both AGG and PHI traits.
First I wanted to write about how one can get a decent size army of fireballing golems in good timing, but that's too much work.
So, instead I'll bore you and talk about a strat that is under the nose. The strat is mostly useful against high difficulty AIs and other humans in certain conditions.
Anyways, yesterday I started a game with these settings:
On this starting position:
A good start, although it isn't really necessary to be of this quality. The point is that you have a start to go mining first.
So, I built a mud golem right away growing to close to 4 pop. Got some money from exploring, my scout fog busted NW close to the ocean until it eventually died and my warrior stayed in the city.
With Tholal's mod on diety, you don't really want to meet anybody for as long as you can. Early peace pts are nothing. As soon as you meet somebody, you'll be considered a target since you're so weak in comparison (although the AI doesn't really evaluate power properly later on anyway...). Looking far and wide from the mirror of heaven is refused here. Also the warrior stays in the city because it seems to me that the AI is a little bit more likely to early insta-declare if the city is spotted being empty or barely fortified.
Continuing, I worked the gold, got a few warriors.
Tech?
Mining revealed copper near by for a second city, so it makes perfect sense to research Mansory right away. Especially in a Pangea map with a good production capital.
Mansory is finished? Hit world spell.
We go Agri>Exploration while building a settler.
What else? We research Construction and build more warriors and improvements.
Then, as soon as Construction is done, we start a siege workshop in the capital and move towards mysticism.
God King is imposed and at the same time we bulb Bronze Working with the engineer that appears from the GPP.
Catapults are produced and we research Calendar and half of Education before maintenance is too high in preparation to go towards code of laws with the future conquered cities. Because that's what is going to happen: easy war.
As we know, nothing is more cost effective than boring bronze warriors. The faster you can get them the better; and if you can get catapults just as fast... Well, then you're in early rush heaven (or one of them).
And so, at turn 86, we make our move:
Sayonara, silly AI with humongous bonuses!
Here's an abbreviated message for you: N.O. C.H.A.N.C.E.
We even nailed Orthus there (although it costed me a few warriors).
That's a considerable stack for this turn. The decision for catapult production didn't sacrifice bronze warrior numbers (important) and tech situation is perfectly fine.
Without the world spell, at this timing you would either have construction with an weak army (plain warriors) or a small-not-cost-effective-slow army (golems), or have bronze working without catapults (simple bronze warriors on diety without backup do not work as well as in other difficulty levels, though).
Here you have one of the best early combinations. Considerably fast.
Bad fighting rolls cannot stop you.
At other difficulty levels you may wish to simply spam more warriors. So, instead of construction you can go right away towards mysticism to use god king for a fast spam, if you so wish. Maybe even research KoE to get an adept for enchanted blade. And bulldoze your way through with numbers. After all, reinforcements arrive faster with double hill move.
- The point of all this is the following: you can get numbers and tech (catapults and bronze weapons, I mean) at this particular early timing, while others either get tech or numbers. You can spam warriors until research is zero and still bulb BW.
That's something.
Sometimes you can research mansory first, like with a wine start. You already have crafting, so you may not need another worker tech right away. Also the first mud golem takes a while and then again you may need more warriors first anyway at the particular circunstances.
Further on, if you hit the jackpot with copper near your capital and there's someone close by...
Conclusions:
- No civ can gather and rush a big stack of bronze warriors as fast as Luchuirp without sacrificing tech progression;
- No civ can get both BW and Construction as fast as Luchuirp;
- Few civs can defend as well against early diety AI rushes as the Luchuirp.
Final thought:
- Alexis is a good choice to execute this rush for the Luchuirp because of both AGG and PHI traits.