Why we have useless Ice block tiles....

or the global warming itself, but then the level of the seas would rise.


Just wanted to point out that theres no reasonable way to clear such a huge territory of its ice.

But they could add a terrain type that represents those areas that freeze over now and then. Areas where ships may break throu sometimes, sometimes they have to wait a months or longer for good weather etc. basicaly just a severe movement penalty
 
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.
 
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.

Ice ages, global warming, desertification, nuclear winters

It could be fun.
 
I think a good way to make Ice useful is to give them +1 Science (or more) with a certain technology, so that you cuold settle near them, but at a cost of a satellite city.
 
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.

Nah, just +1 or +2 movement cost for that tile, for 'searching the passage' or 'breaking the ice'
 
Just have +/- 10% of them disappear each era. As the game goes along the Northwest passage opens slowly, at least most of the time.
 
could had been the same size as oasis and lakes, we could have a small tile of sand near the sea providing tourism (which appear in this expansion), and beachs and tourism are very related.

I too think it would be better to add this to Hotels, as tourism should come more later in the game.
 
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