Just wanted to point out that theres no reasonable way to clear such a huge territory of its ice.
But they could add a terrain type that represents those areas that freeze over now and then. Areas where ships may break throu sometimes, sometimes they have to wait a months or longer for good weather etc. basicaly just a severe movement penalty
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.
I think a good way to make Ice useful is to give them +1 Science (or more) with a certain technology, so that you cuold settle near them, but at a cost of a satellite city.
The only way I can think of this been implemented the right way is through including seasons in the game. However on the earlier dates, a single turn can be 20 years, so IDK how seasons can be implemented the right way.
could had been the same size as oasis and lakes, we could have a small tile of sand near the sea providing tourism (which appear in this expansion), and beachs and tourism are very related.
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