1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Why won't the AI make peace?

Discussion in 'Civ3 - Strategy & Tips' started by Particle, Jul 18, 2002.

  1. Particle

    Particle Chieftain

    Joined:
    Jul 18, 2002
    Messages:
    15
    Location:
    San Francisco, baby!
    So I'm playing the Babylonians and I've been fighting the Zulu for around 20 rounds now in the modern era. I've taken a half dozen of his cities, and lost none. I can probably take another two or three before I start running low on units.

    Despite the fact I've been spanking Shaka, he won't listen to me when I contact his units. I really want to end this war because its costing me 250 gold per turn! Yikes! So does anyone know why Shaka won't listen?
     
  2. Dynamic Cow

    Dynamic Cow Moo

    Joined:
    Jun 29, 2002
    Messages:
    584
    Location:
    Sweden
    because he´s Shaka of the Zulus, the most warmonger this side of the Andromeda.
     
  3. D9phoenix

    D9phoenix Chieftain

    Joined:
    Apr 18, 2002
    Messages:
    487
    Location:
    Colorado
    Before you try contacting him make sure you have all of your units inside your culture boundary. If you have units inside his territory he is less likely to talk to you. This doesn't always work, but it does help.

    Also how many cities does he have ? if he has over 50 cities.. 12 won't even make think twice about making peace with you...
     
  4. Matt_G

    Matt_G Curmedgeon in Training

    Joined:
    May 25, 2002
    Messages:
    674
    Location:
    Colorado
    You need to :hammer: him some more. Shaka is a stubborn S.O.B.
     
  5. Crow T Robot

    Crow T Robot Minister of Hedonism

    Joined:
    Jul 17, 2002
    Messages:
    171
    Most of the opponents are less likely to accept your envoy if you have troops on his territory. Withdraw for a turn or two then sue for peace - show it before you talk it.

    Conversely, if you roll 3 or 4 tanks up to 2 or 3 cities, they will sometimes answer the door as well (and give good terms).

    The Zulus tend to be more stubborn though.
     
  6. Zouave

    Zouave Crusader

    Joined:
    Dec 21, 2001
    Messages:
    1,603
    I once had to exterminate the Aztecs as they would only make peace on a straight treay for treaty basis no matter how many of his cities I took.

    WHY??

    It is part of the AI's Screw the Human strategy: one AI civ forces the human into a protracted war while the other civs swap techs and build improvements.
     
  7. Motonuke

    Motonuke Sic and Possesed

    Joined:
    Jan 30, 2002
    Messages:
    79
    Location:
    Divided States of Embarassment
    Go on defense and await his counter strike and when he has no units left to attack with then propose a deal. If dat dont work then jus eliminate him.
     
  8. DaDoo

    DaDoo Chieftain

    Joined:
    Jul 17, 2002
    Messages:
    371
    Location:
    Sacramento, CA
    I'm not sure if this will work or not, but worth a try.

    March half a dozen of your strongest units right next to his capital and see if he will talk to you then. Sometimes when I do that the other civ all of a sudden wanted to talk to me in a hurry...
     
  9. EQandcivfanatic

    EQandcivfanatic Zailing Captain Retired Moderator

    Joined:
    Jan 21, 2002
    Messages:
    11,578
    Location:
    On the Zee
    In my experience the way i end wars quickly with the AI is to park a giant army right outside the AI's capitol. This usually is incentive enough for the AI to surrender to me. Against the Zulu though the only cure is to wipe them from the face of the earth.
     
  10. Dynamic Cow

    Dynamic Cow Moo

    Joined:
    Jun 29, 2002
    Messages:
    584
    Location:
    Sweden
    im planning to eliminate them as soon as my laborers get those modern amrors out. rifleman crushing here i come!
     

Share This Page