Requies said:
Really.
You knew 9 of the following 10 just from reading other articles:
Maybe not these 10, but of the total posted in that thread, yes, 9 in 10.
1) Gunships can cross peaks.
Didn't know. Will probably never play with them anyway.
2) Ground units have a chance of interception when the airplane is attacking
the square it's on OR an adjacent square (Note the OR part)
Didn't know. Will probably never play with planes anyway. In civ 3, the furthest i ever got was cavalry and that was only once.
3) Animals Will not move into areas within National Borders (this includes if you found a city right next to them, they will move OUT of the Borders created).
Knew this.
4) We Love the King Days (WLTKD) occur in cities of size 8 or higher w/ no unhappy citizens and no food loss to health. Effect = No city maintenance for 1 turn. Besides, it's in the book.
Not interesting. The effect is too minimal. This won't affect my games.
5) City must revolt 2 times before flipping (it flips after the second revolt)
Knew this.
6) Defensive Pacts are nullified if either partner attacks somebody
Common sense dictates this. Also is in the book.
7) Cease Fire - All units are vacated from each other's territory. However, either side can declare war immediately after it's declared
It's in the book.
8) Wonders cannot be destroyed by nukes
In the book. But i'll probably never see nukes in my games anyway.
9) Nukes never damage roads or rails.
In the book.
10) If you wait too long to go back to a partially completed item, there will be a 'decay" of production over time.
In the forums. In the book also.
Requies said:
If you say you do, either you spend WAY too much time on the forums (like 24 hours a day), you read different "articles" than I do, or you're mistaken.
Req
True, i do spend way too much time on the forums!
Don't get me wrong though, i don't have a problem with your article per se, just with you presenting it as "obscure".