This time around, Firaxis made Towns a thing, which is for most playthroughs is an optional thing, it just changes your gameplay slightly. The settlement limitation is not a problem managing, especially when you get the +2 Bonus Milestone from Antiquity which is very strong, but fine.
To make building Tall better and Influence less inflatious, I would love to see a mod that does something like this:
Also for every player to have the sam(ish) Influence per turn would make the game feel much better imho; then it rather depends on how you spend it than how much you have accumulated over time;
Base Influence 15 instead of 10 on Capital
For every Settlement you own after your capital:
First Settlement -> -20% Total Influence/turn
2 Settlements -> -35% Total Influence/turn
3 Settlements -> -45% Total Influence/turn
4 Settlements -> -50% Total Influence/turn
5 Settlements -> -55% Total Influence/turn
6 -> -60% (capped) moderate option
7 -> -65%
8 -> -70%
9 -> -75% (capped) extreme version
I am willing to test games if anybody knows how to mod this let me know.
Thank you !
To make building Tall better and Influence less inflatious, I would love to see a mod that does something like this:
Also for every player to have the sam(ish) Influence per turn would make the game feel much better imho; then it rather depends on how you spend it than how much you have accumulated over time;
Base Influence 15 instead of 10 on Capital
For every Settlement you own after your capital:
First Settlement -> -20% Total Influence/turn
2 Settlements -> -35% Total Influence/turn
3 Settlements -> -45% Total Influence/turn
4 Settlements -> -50% Total Influence/turn
5 Settlements -> -55% Total Influence/turn
6 -> -60% (capped) moderate option
7 -> -65%
8 -> -70%
9 -> -75% (capped) extreme version
I am willing to test games if anybody knows how to mod this let me know.
Thank you !
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