Wide vs Tall

wuTz

Warlord
Joined
Jan 12, 2012
Messages
179
This time around, Firaxis made Towns a thing, which is for most playthroughs is an optional thing, it just changes your gameplay slightly. The settlement limitation is not a problem managing, especially when you get the +2 Bonus Milestone from Antiquity which is very strong, but fine.

To make building Tall better and Influence less inflatious, I would love to see a mod that does something like this:

Also for every player to have the sam(ish) Influence per turn would make the game feel much better imho; then it rather depends on how you spend it than how much you have accumulated over time;

Base Influence 15 instead of 10 on Capital

For every Settlement you own after your capital:
First Settlement -> -20% Total Influence/turn
2 Settlements -> -35% Total Influence/turn
3 Settlements -> -45% Total Influence/turn
4 Settlements -> -50% Total Influence/turn
5 Settlements -> -55% Total Influence/turn
6 -> -60% (capped) moderate option
7 -> -65%
8 -> -70%
9 -> -75% (capped) extreme version


I am willing to test games if anybody knows how to mod this let me know.

Thank you !
 
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Reserved -

I remember Civ 5 having a similar mechanic for your culture per turn. Back when policies had trees instead of cards.
 
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Idea for the extreme version if you want to create a bigger mod from this idea:
Towns can spawn Independents and Cities can spawn New Player Capital if Local Unhappiness rises
 
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Theres a mod that adds 6 new difficulty levels but doesnt make any changes to influence earned, called deity and beyond, maybe you could ask them if they'd like to incorporate this info or something similar into that mod.
 
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